Blender to Unreal Engine - 3D Plants and Vegetation - Using Color Overlay to Adjust Texture Tint

Blender to Unreal Engine - 3D Plants and Vegetation - Using Color Overlay to Adjust Texture Tint

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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This video tutorial is part of the 'Pretty Plants and Vegetation' course. It begins with a recap of the previous lesson, focusing on adding detail to wild grass textures. The tutorial then covers making color adjustments using texture paint, specifically using the fill tool and overlay techniques to achieve desired color variations. Next, it discusses setting roughness values for the mesh, considering different biomes and plant types. The video concludes with final adjustments and a preview of the results, preparing for the next lesson on adding flowers.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What factors should be considered when determining the roughness value for foliage?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how different biomes affect the roughness values of plants.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What techniques were discussed for creating interesting shapes in wild grass?

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