Learn Java from Scratch - A Beginner's Guide - Step 03 - Introduction to Object-Oriented Programming - Exercise – Online

Learn Java from Scratch - A Beginner's Guide - Step 03 - Introduction to Object-Oriented Programming - Exercise – Online

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

This video discusses exercises related to object-oriented programming, focusing on identifying objects, their states, and behaviors. It uses examples from an online shopping system and a person object to illustrate these concepts. The video concludes by preparing viewers for the next steps, which involve creating classes and instances.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the different objects involved in an online shopping system?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the data associated with a customer in an online shopping system.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What actions can a customer perform in an online shopping system?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What data and actions would you associate with a person in the context of object-oriented programming?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the concept of state and behavior in object-oriented programming as discussed in the video.

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