Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass

Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in selecting and positioning the final stem in the lesson?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you create a duplicate of the smaller leaves in the process?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of isolating the selection of leaves.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the size and shape of the leaves during the lesson?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What considerations are taken into account when rotating the leaves?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the height of the leaves is adjusted in relation to the stem.

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What techniques are used to ensure the leaves do not overlap with the larger leaves?

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