Reinforcement Learning and Deep RL Python Theory and Projects - Introduction to Module - Naive Random Solution

Reinforcement Learning and Deep RL Python Theory and Projects - Introduction to Module - Naive Random Solution

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This module introduces a reinforcement learning task where an AI agent plays a pick and drop game. The video covers the implementation of two solutions: a naive approach and a Q-table based solution. It compares their effectiveness and highlights the superiority of reinforcement learning over random solutions. Before moving to Python implementation, the video outlines the game's rules.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of game is the AI agent going to play?

Pick and drop game

Chess

Tic Tac Toe

Card game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the AI agent in the pick and drop game?

To pick certain passengers and drop them at specific locations

To collect points

To avoid obstacles

To finish the game as quickly as possible

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two solutions that will be implemented in this module?

Naive solution and AQ table based solution

Deep learning and reinforcement learning

Supervised and unsupervised learning

Genetic algorithm and reinforcement learning

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How will the effectiveness of reinforcement learning be evaluated in this module?

By comparing naive and AQ table solutions

By measuring execution time

By user feedback

By accuracy in predictions

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step before going to Python for implementation?

Learning some rules of the game

Setting up the environment

Installing libraries

Understanding algorithms