Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the setup of materials for terrain and water in a digital environment. It begins with creating a basic terrain material, followed by the creation and configuration of a water material with opacity and refraction settings. The tutorial then addresses adjusting the water texture size and scale using UV mapping techniques. Finally, it demonstrates how to adjust the lighting in the scene and prepares for further enhancements in the next lesson.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the Fresnel node in the water material setup?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What final adjustments are suggested for the water texture size?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you adjust the light source in the scene?

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