Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values

Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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In this video tutorial, the instructor continues the Dungeon Ro artist course by focusing on setting up and adjusting various materials and textures. The lesson begins with an overview of the objectives, followed by detailed steps on working with fabric textures, including adjusting roughness and brightness. The instructor then demonstrates how to enhance texture variations and concludes with setting up gold textures. Throughout the lesson, practical tips and techniques for achieving desired visual effects in Unreal Engine are shared.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final outcome of adjusting the roughness and brightness values?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do variations in fabric affect the final appearance of the material?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the brightness curve in material adjustments?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the steps to consolidate assets after making adjustments?

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