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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

This video tutorial covers the process of adjusting material properties in a digital environment, focusing on roughness and normal intensity for gold and other assets. It includes managing asset references, creating material instances, and setting up parameters for better control. The tutorial also demonstrates how to create variations in materials, such as candle wax, by adjusting texture and glossiness. The goal is to provide a comprehensive understanding of material adjustments to achieve desired visual effects.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

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