Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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In this video tutorial, the instructor continues from the previous lesson by working with material instances in Unreal Engine. The tutorial covers setting up material instances, replacing references, and adjusting texture properties such as brightness, saturation, and hue. The instructor also demonstrates how to set up and adjust rope materials, including troubleshooting texture loading issues. The lesson concludes with a brief overview of the adjustments made and a preview of the results.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in switching the red wax material with the red wax material instance?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of creating a material instance in Unreal Engine.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you consolidate and delete assets in Unreal Engine?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the ambient occlusion setting in material instances?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments can be made to the texture color without going through the material instance?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you adjust the brightness of a texture in Unreal Engine?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of adjusting the saturation of a texture?

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