Blender to Unreal Engine - 3D Plants and Vegetation - Using Modifiers to 3D Model a Flower

Blender to Unreal Engine - 3D Plants and Vegetation - Using Modifiers to 3D Model a Flower

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial is part of the Engine 3D Plants and Vegetation course. It begins with a recap of the previous lesson, focusing on setting roughness values for flowers. The tutorial then progresses to modeling flower stems and creating variations using Bezier curves. The next section covers the setup and modeling of flower petals, followed by the application of modifiers to enhance the model. The video concludes with final adjustments and transformations to achieve the desired flower shape.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How did the instructor suggest fixing the shape of the flower?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What tools or modifiers were emphasized for creating the flower structure?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What modifications were made to ensure the flower petals had even thickness?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the final result expected from the modifications made to the flower?

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