Scala & Spark-Master Big Data with Scala and Spark - Project Solution Code 3

Scala & Spark-Master Big Data with Scala and Spark - Project Solution Code 3

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial discusses the completion of a project, focusing on handling game loss scenarios using variables and conditions. It explains the logic for updating and checking game status, followed by testing different game outcomes. The tutorial concludes with a brief introduction to generating random numbers for future project enhancements.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the game determines if a player has lost.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the variable 'gamestatus' in the game?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of prompting the user when they lose the game.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the game handle the situation when the user exhausts all their tries?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens when the user successfully guesses the number?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of checking the 'gamestatus' variable at the end of the game?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the potential improvements that could be made to the game's logic.

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