Structural Design Patterns in Modern C++ - Using the Adapter Pattern

Structural Design Patterns in Modern C++ - Using the Adapter Pattern

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the need for a game to take input from various devices, starting with a keyboard and moving to a mobile platform using an accelerometer. It explains the accelerometer's interface and how it differs from the expected input interface. The tutorial introduces the concept of generating random values for input and the use of the adapter pattern to integrate the accelerometer without modifying its original interface. The class diagram is explained, and the implementation of the adapter pattern is introduced, highlighting the use of inheritance or composition.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the concept of using an adapter in the context of game input handling.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the advantages of using composition over inheritance when implementing the adapter pattern?

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