Design Patterns and Principles Assessment

Design Patterns and Principles Assessment

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Ethan Morris

FREE Resource

The video introduces a free ebook and interactive project on design patterns and solid principles. It covers key principles like single responsibility and interface segregation, and explores design patterns such as Singleton, strategy, and Observer. The video emphasizes learning through interactivity and provides resources for further exploration.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What resource is recommended for learning about design patterns and principles?

A free ebook and interactive project

A paid online course

A set of video tutorials

A series of podcasts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Single Responsibility Principle advocate?

A class should handle multiple responsibilities

A class should have only one reason to change

A class should be open for modification

A class should depend on low-level modules

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the Interface Segregation Principle improve code design?

By combining multiple interfaces into one

By avoiding the use of interfaces altogether

By creating specific interfaces for different functionalities

By using large, monolithic interfaces

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main idea behind the Open/Closed Principle?

Classes should not use interfaces

Classes should be open for extension but closed for modification

Classes should be closed for extension

Classes should be open for modification

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Dependency Inversion Principle emphasize?

Modules should not use any abstractions

Both high-level and low-level modules should depend on abstractions

Low-level modules should depend on high-level modules

High-level modules should depend on low-level modules

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of the Singleton pattern?

It ensures only one instance of a class exists

It is primarily used for user interfaces

It is used for creating complex objects

It allows multiple instances of a class

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the Command pattern benefit software design?

By creating multiple instances of commands

By simplifying user interfaces

By avoiding the use of objects

By encapsulating requests as objects

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