Hex Grid Pathfinding Concepts

Hex Grid Pathfinding Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Mia Campbell

FREE Resource

The video tutorial by Code Mon demonstrates how to adapt a grid-based pathfinding system to work with a hex grid. It covers duplicating and modifying scripts, testing and debugging the system, and adjusting the pathfinding algorithm to account for hex grid specifics. The tutorial also discusses calculating distances on a hex grid and concludes with a promotion of a related course.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary change needed to adapt pathfinding from square grids to hex grids?

Modify the pathfinding algorithm to use hexagonal neighbors.

Use a different programming language.

Change the grid to use the YZ axis.

Increase the number of neighbors tested.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to duplicate the pathfinding script when adapting it for hex grids?

To reduce memory usage.

To make the code run faster.

To ensure the original script remains intact for square grids.

To change the programming language.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of enabling gizmos during the testing phase?

To improve the game's graphics.

To visualize the pathfinding lines.

To increase the game's speed.

To debug the code.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many neighbors does a node have in a hex grid compared to a square grid?

Four in a hex grid and eight in a square grid.

Six in both hex and square grids.

Six in a hex grid and eight in a square grid.

Eight in both hex and square grids.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge when calculating distance costs on a hex grid?

The programming language used.

The offset between odd and even rows.

The number of nodes.

The grid's color scheme.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the heuristic in the pathfinding algorithm?

To determine the exact path length.

To increase the game's speed.

To provide a rough estimate for pathfinding.

To change the grid's color.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step in testing the hex grid pathfinding?

Switching back to square grids.

Increasing the number of nodes.

Applying it to a character in a game scenario.

Changing the grid's color.

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