Why should you avoid using expensive functions like GetComponent in every update?

Game Development and C# Concepts

Interactive Video
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Computers
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9th - 12th Grade
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Hard

Aiden Montgomery
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
They are not supported in newer Unity versions.
They can significantly degrade performance.
They cause memory leaks.
They are only useful for debugging.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you block UI clicks without writing complex code?
By disabling the button component.
By using a transparent UI image with raycast target enabled.
By removing the button from the hierarchy.
By setting the button's interactable property to false.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using the 'SerializedField' attribute in Unity?
It converts fields into JSON format.
It makes private fields visible in the editor without exposing them to other classes.
It automatically optimizes the field for performance.
It allows fields to be accessed by all scripts.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you make a custom class visible in the Unity editor?
By making the class public.
By adding the 'System.Serializable' attribute.
By using a special editor script.
By converting the class to a MonoBehaviour.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why should you avoid using magic numbers in your code?
They make the code harder to read and understand.
They are not supported in Unity.
They slow down the execution of the code.
They cause syntax errors.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common issue when using floats for special values like timers?
Floats are deprecated in the latest Unity versions.
Floats can lead to confusion and errors if not handled properly.
Floats consume more memory than integers.
Floats are not precise enough for calculations.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure your game works well across different frame rates?
By using only integer-based calculations.
By optimizing only for high-end devices.
By testing with 'Application.targetFrameRate' set to different values.
By using fixed frame rates for all devices.
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