Game Development Concepts and Practices

Game Development Concepts and Practices

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Jackson Turner

FREE Resource

This video tutorial provides a comprehensive overview of a turn-based strategy course aimed at intermediate users. It covers setting up a Unity project, implementing unit movement, creating a grid system, handling camera operations, developing actions and UI, and building enemy AI and combat mechanics. The course emphasizes writing clean code and good project structure, enabling learners to expand upon the game or create new ones. Two bonus expansions introduce hex grid and multi-floor support.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the course?

Creating a visually stunning game

Developing multiplayer games

Writing clean and expandable code

Learning advanced Unity graphics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the Unity project?

Setting up post-processing

Creating a new project

Configuring the layout

Importing asset packs

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why should variables not be made public in the course?

To improve code readability

To reduce memory usage

To ensure better encapsulation

To prevent unauthorized access

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Singleton pattern in this course?

To manage multiple instances of a class

To ensure a class has only one instance

To simplify complex algorithms

To enhance user interface design

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used for camera control in the course?

Unity's default camera

Cinemachine

Blender

Photoshop

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of refactoring code in game development?

To add more features

To improve code performance

To make code more maintainable

To enhance graphics quality

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of action points in the game?

To increase the game's difficulty

To unlock new levels

To limit the number of actions a unit can take

To determine the player's score

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