Unity Development Concepts and Practices

Unity Development Concepts and Practices

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video covers various programming concepts in game development, including vector normalization, mesh quad requirements, orthographic camera size, delegates, static variables, JSON, performance profiling, input systems, class organization, and value vs reference types. It also introduces a learning system on the website that provides questions and detailed answers to enhance learning.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the learning system introduced in the video?

To offer live coding sessions

To replace traditional learning methods

To generate new questions every three days for learning

To provide daily coding challenges

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to normalize vectors in Unity?

To increase the speed of movement

To ensure consistent movement regardless of vector size

To decrease the speed of movement

To change the direction of movement

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the minimum requirements for drawing a mesh quad in Unity?

Three vertices, three UVs, and three triangles

Six vertices, three UVs, and four triangles

Four vertices, four UVs, and six triangles

Four vertices, four UVs, and two triangles

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the orthographic size in a 2D camera determine?

Half the units visible vertically

Half the units visible horizontally

The units visible vertically

The units visible horizontally

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of using delegates in Unity?

They increase the execution speed

They allow dynamic positioning of objects

They reduce memory usage

They simplify the code structure

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Do static variables reset when a new scene is loaded in Unity?

Yes, they reset with every new scene

No, they persist across scenes

Only when loading the main menu

Only if explicitly reset

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is JSON primarily used for in Unity?

For handling audio files

For rendering graphics

As a scripting language

As a data format for saving and loading

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?