
Unity's New Input System Concepts
Interactive Video
•
Computers
•
9th - 12th Grade
•
Practice Problem
•
Hard
Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main advantages of Unity's new input system?
It provides built-in AI for character movement.
It automatically generates game levels.
It allows seamless integration of multiple input types.
It simplifies the process of creating 3D models.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a type of action you can define in Unity's new input system?
Value
Button
PassThrough
Toggle
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of an action map in Unity's input system?
To organize various actions for different gameplay scenarios.
To create visual effects for the game.
To manage the game's audio settings.
To design the user interface layout.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that an input action is enabled in Unity's new input system?
By setting the action's priority to high.
By enabling the action map that contains the action.
By restarting the Unity editor.
By saving the project settings.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of processors in Unity's input system?
To manage game physics.
To handle network connections.
To apply additional processing to input actions.
To create new game objects.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to read input values on every frame for movement?
To make the game more visually appealing
To apply movement smoothly and continuously
To ensure the game runs faster
To reduce the game's memory usage
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of using a generic gamepad control in Unity's input system?
It is easier to debug
It allows actions to be triggered by any gamepad
It requires less coding
It only works with Xbox controllers
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