
3D Rendering and Conversion Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Jackson Turner
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of converting 2D systems into 3D as discussed in the video?
To make games more complex
To reduce development time
To simplify game development
To enhance visual depth and interaction
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in converting the camera from 2D to 3D?
Changing the camera's color settings
Switching from orthographic to perspective view
Adjusting the camera's height
Adding a new camera
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When converting the background to 3D, what is essential to apply to the 3D mesh?
A shadow
A material
A light source
A texture
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key change when converting grid coordinates from 2D to 3D?
Switching from YZ to XY
Switching from XY to XZ
Switching from XZ to YZ
Switching from XZ to XY
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is mouse position calculated in 3D space?
Using a simple 2D point
Using a random generator
Using a ray cast
Using a fixed position
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What adjustment is made to unit shadows when converting to 3D?
They are converted to 3D meshes
They are made larger
They are made transparent
They are removed
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a suggested method to prevent flat sprites from appearing squished in 3D?
Change their color
Add a shadow
Increase their size
Rotate them slightly towards the camera
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