3D Rendering and Conversion Concepts

3D Rendering and Conversion Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

This video tutorial by Code Monkey demonstrates how to convert game systems from 2D to 3D. It covers the conversion of the camera, grid system, mouse position, and units, providing a comprehensive guide to adapting 2D systems for 3D environments. The tutorial also includes an introduction to the channel and its sponsorship, as well as final adjustments and a conclusion.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of converting 2D systems into 3D as discussed in the video?

To make games more complex

To reduce development time

To simplify game development

To enhance visual depth and interaction

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in converting the camera from 2D to 3D?

Changing the camera's color settings

Switching from orthographic to perspective view

Adjusting the camera's height

Adding a new camera

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When converting the background to 3D, what is essential to apply to the 3D mesh?

A shadow

A material

A light source

A texture

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key change when converting grid coordinates from 2D to 3D?

Switching from YZ to XY

Switching from XY to XZ

Switching from XZ to YZ

Switching from XZ to XY

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is mouse position calculated in 3D space?

Using a simple 2D point

Using a random generator

Using a ray cast

Using a fixed position

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What adjustment is made to unit shadows when converting to 3D?

They are converted to 3D meshes

They are made larger

They are made transparent

They are removed

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a suggested method to prevent flat sprites from appearing squished in 3D?

Change their color

Add a shadow

Increase their size

Rotate them slightly towards the camera

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