What is the primary goal of the A* pathfinding algorithm in Unity?

A* Pathfinding Concepts in Unity

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Liam Anderson
FREE Resource
Read more
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To simulate real-world physics
To generate random paths
To find the shortest path from point A to point B
To create a 3D environment
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which cost in the A* algorithm represents the estimated cost to reach the goal?
G cost
H cost
F cost
D cost
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'open list' in the A* algorithm?
To keep track of visited nodes
To list all possible paths
To queue nodes for future searching
To store nodes that have been fully searched
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the 'F cost' in the A* algorithm?
It is the sum of G cost and H cost
It represents the distance to the start node
It is the cost of moving diagonally
It is the cost of moving horizontally
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of A* pathfinding, what does the 'G cost' represent?
The total cost of the path
The cost of moving vertically
The estimated cost to reach the goal
The cost of moving from the start node to the current node
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the implementation of A* pathfinding, what is the role of the 'path node'?
To calculate the shortest path
To represent a single node in the grid
To store the entire path
To visualize the grid
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a node is marked as 'unwalkable' in the A* algorithm?
It is added to the open list
It becomes the starting point
It is ignored by the algorithm
It is prioritized in the pathfinding process
Create a free account and access millions of resources
Similar Resources on Quizizz
11 questions
DOTS Course Concepts and Updates

Interactive video
•
9th - 10th Grade
11 questions
Unity Asset Tools and Features

Interactive video
•
9th - 10th Grade
11 questions
Game Development Tools and Techniques

Interactive video
•
9th - 10th Grade
11 questions
Game Development Tools and Techniques

Interactive video
•
9th - 10th Grade
11 questions
Course Expansion and Clean Code Principles

Interactive video
•
9th - 10th Grade
11 questions
Flow Field Pathfinding Concepts

Interactive video
•
9th - 12th Grade
11 questions
Game Development Concepts and Practices

Interactive video
•
9th - 12th Grade
11 questions
Asset Pack Features and Tools

Interactive video
•
9th - 10th Grade
Popular Resources on Quizizz
15 questions
Character Analysis

Quiz
•
4th Grade
17 questions
Chapter 12 - Doing the Right Thing

Quiz
•
9th - 12th Grade
10 questions
American Flag

Quiz
•
1st - 2nd Grade
20 questions
Reading Comprehension

Quiz
•
5th Grade
30 questions
Linear Inequalities

Quiz
•
9th - 12th Grade
20 questions
Types of Credit

Quiz
•
9th - 12th Grade
18 questions
Full S.T.E.A.M. Ahead Summer Academy Pre-Test 24-25

Quiz
•
5th Grade
14 questions
Misplaced and Dangling Modifiers

Quiz
•
6th - 8th Grade
Discover more resources for Computers
17 questions
Chapter 12 - Doing the Right Thing

Quiz
•
9th - 12th Grade
20 questions
Types of Credit

Quiz
•
9th - 12th Grade
30 questions
Linear Inequalities

Quiz
•
9th - 12th Grade
20 questions
Taxes

Quiz
•
9th - 12th Grade
17 questions
Parts of Speech

Quiz
•
7th - 12th Grade
20 questions
Chapter 3 - Making a Good Impression

Quiz
•
9th - 12th Grade
20 questions
Inequalities Graphing

Quiz
•
9th - 12th Grade
10 questions
Identifying equations

Quiz
•
KG - University