
A* Pathfinding Concepts in Unity

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Liam Anderson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of the A* pathfinding algorithm in Unity?
To simulate real-world physics
To generate random paths
To find the shortest path from point A to point B
To create a 3D environment
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which cost in the A* algorithm represents the estimated cost to reach the goal?
G cost
H cost
F cost
D cost
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'open list' in the A* algorithm?
To keep track of visited nodes
To list all possible paths
To queue nodes for future searching
To store nodes that have been fully searched
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the 'F cost' in the A* algorithm?
It is the sum of G cost and H cost
It represents the distance to the start node
It is the cost of moving diagonally
It is the cost of moving horizontally
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of A* pathfinding, what does the 'G cost' represent?
The total cost of the path
The cost of moving vertically
The estimated cost to reach the goal
The cost of moving from the start node to the current node
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the implementation of A* pathfinding, what is the role of the 'path node'?
To calculate the shortest path
To represent a single node in the grid
To store the entire path
To visualize the grid
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a node is marked as 'unwalkable' in the A* algorithm?
It is added to the open list
It becomes the starting point
It is ignored by the algorithm
It is prioritized in the pathfinding process
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