
Flow Field Pathfinding Concepts

Interactive Video
•
Computers
•
9th - 12th Grade
•
Hard

Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main benefit of using DOTS in game development as mentioned in the course update?
It allows for mixing with game objects.
It simplifies the coding process.
It enhances game graphics.
It improves performance with optimizations.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the grid system implementation, what is the purpose of the 'grid map'?
To hold an array of entities representing grid nodes.
To manage user inputs.
To define the grid's width and height.
To store the entire game world.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the flow field pathfinding algorithm preferred over A* in certain scenarios?
It provides more accurate paths.
It is easier to implement.
It uses less memory.
It calculates paths faster for multiple units going to the same destination.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data is stored on each grid node in the flow field pathfinding algorithm?
Cost, best cost, and vector.
Position, speed, and direction.
Color, texture, and material.
Height, width, and depth.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected outcome of implementing the flow field pathfinding algorithm?
A slower but more detailed path calculation.
A faster path calculation for multiple units.
A more complex user interface.
A simplified game logic.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the unit movement logic ensure that units follow the flow field path?
By using a random movement pattern.
By using a pre-defined path.
By directly setting the final destination.
By following vectors stored in grid nodes.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What triggers the pathfinding logic to run in the unit movement system?
A timer event.
A change in the game environment.
A user input command.
A request from a unit for a path.
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