Shader Graph Pixelation Techniques

Shader Graph Pixelation Techniques

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Olivia Brooks

FREE Resource

This video tutorial by Code Monkey guides viewers through creating a pixelated shader using Shader Graph. It covers the process of setting up a basic shader, manipulating UV values to achieve pixelation, and adding a slider to control the pixelation amount. The tutorial also demonstrates how to animate the pixelation effect using a simple script, providing a comprehensive guide for indie game developers looking to enhance their game graphics.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the video tutorial?

To design a game character

To develop a pixelated shader and animate it

To create a 3D model

To learn about sound effects in games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the shader in Shader Graph?

Creating a new shader and adding a texture

Adding sound effects

Creating a new 3D model

Designing a game level

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which node is used to sample the texture in Shader Graph?

Divide node

Floor node

Sample node

Multiply node

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of modifying UV values in the shader?

To animate the sprite

To create a pixelated effect

To change the color of the sprite

To add sound effects

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which node is used to discard decimal values in the UV modification process?

Sample node

Multiply node

Floor node

Divide node

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the slider in the shader?

To change the color of the sprite

To animate the sprite

To control the pixelation amount

To add sound effects

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the pixelation amount normalized in the shader?

By using a multiply node

By using a 1 minus node

By using a constant value

By using a floor node

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