Creating Custom Shaders for Sprites

Creating Custom Shaders for Sprites

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Olivia Brooks

FREE Resource

This video tutorial guides viewers through creating a customizable shader to blur sprites in Unity. It covers the basics of shader creation, customization of blur effects, and enhancing the shader with additional directions. The tutorial also includes testing and scripting for interactive control of the shader, providing a comprehensive guide for game developers.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the video tutorial?

To learn advanced coding techniques

To make a customizable and animated shader to blur sprites

To design a new game character

To create a game from scratch

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating the shader?

Adding a light source

Creating a new texture

Animating the sprite

Setting up a new shader and texture

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the default name for the primary texture in the shader?

PrimaryTexture

BaseTexture

MainTexture

MainTex

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the blur amount made customizable in the shader?

By using a fixed value

By adjusting the light intensity

By adding a vector property

By changing the color settings

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What improvement is made to the shader for better usability?

Decreasing the animation speed

Increasing the texture size

Adding more colors

Adding a slider for the blur amount

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of increasing the blur amount in the shader?

The sprite changes color

The sprite becomes more blurred

The sprite moves faster

The sprite becomes more visible

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What additional directions are added to the shader to enhance the blur effect?

Random

Circular

Diagonal

Horizontal and vertical

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