Shader Creation and Tint Effects

Shader Creation and Tint Effects

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Liam Anderson

FREE Resource

The video tutorial guides viewers through creating shaders using Unity's Shader Graph. It starts with a basic shader to apply color tints and progresses to more advanced techniques for handling transparency and solid tints. The tutorial includes practical examples and a simple script to demonstrate how to apply these effects in a game environment.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of creating a Brighton shader in this video?

To improve game performance

To apply multiply and solid tints for sprite effects

To create lighting effects

To enhance 3D models

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in the shader creation process?

Testing the shader in the game

Applying a base color

Setting up properties in the shader graph

Connecting the shader to a sprite

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the base color applied to a sprite in the shader graph?

By adding a new texture

By setting the alpha to zero

By multiplying the color with the texture

By using a blend node

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of modifying the alpha value in the shader?

To change the sprite's shape

To adjust the sprite's transparency

To increase the sprite's size

To change the sprite's texture

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the simple script do when a key is pressed?

It scales the sprite

It changes the sprite's texture

It rotates the sprite

It applies a fading tint effect

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which colors are used in the script to demonstrate the tint effects?

Green, Red, Blue

Cyan, Magenta, Yellow

Yellow, Purple, Orange

Black, White, Gray

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference in the second shader version for a solid tint?

It changes the sprite's shape

It applies a complete solid color

It uses a different texture

It increases the sprite's size

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