ECS Targeting and Movement Systems

ECS Targeting and Movement Systems

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Liam Anderson

FREE Resource

This video tutorial by Code Monkey covers the implementation of a target-finding system in a pure ECS game using Unity. It begins with an introduction to ECS and its performance benefits, followed by setting up entities and components for units and targets. The tutorial then explains how to create a system to find and move units towards targets, including debugging and testing. It also addresses handling multiple units and targets efficiently. The video concludes with a summary and hints at future improvements using the complete DOTS stack.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main benefits of using ECS in game development?

Improved graphics quality

Simplified user interface

Massive performance gains

Easier debugging

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do we differentiate between unit and target entities in ECS?

By tagging them with components

By placing them in separate scenes

By assigning unique IDs

By using different textures

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'Find Target System' in ECS?

To handle game physics

To manage user input

To cycle through and identify entities

To render the game scene

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in finding the closest target for a unit?

Rendering the target on the screen

Assigning a random target

Calculating the distance to all targets

Checking the health of the target

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the closest target visualized in the debug system?

By drawing a line to the target

By changing the target's color

By highlighting the target

By displaying the target's name

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What component is added to a unit when it finds a target?

Movement component

Render component

HasTarget component

Health component

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a unit reaches its target?

The target is destroyed

The unit stops moving

The game restarts

The unit changes color

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?