Dynamic Tooltip System in Unity

Dynamic Tooltip System in Unity

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

In this video, Code Monkey demonstrates how to create dynamic tooltips in Unity. The tutorial covers implementing a tooltip that updates in real-time, such as displaying cooldowns or costs. The video explains the use of a delegate function to return dynamic strings and how to integrate this into the tooltip class. Testing and validation of the dynamic tooltips are shown, followed by the addition of helper functions and extension methods to simplify the code. The video concludes with a preview of the next tutorial on tooltip warnings.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Creating a new game in Unity

Developing a dynamic tooltip system

Learning about Unity's physics engine

Designing a user interface

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it useful to have a tooltip that updates in real-time?

To enhance sound effects

To improve game graphics

To show dynamic data like cooldowns

To display static information

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of delegate is used to return a string for the tooltip?

Event

Action

Predicate

Func

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method is used to update the tooltip text on every frame?

DisplayText

RefreshTooltip

UpdateTooltip

SetText

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'getTooltipString' function?

To initialize the tooltip

To return a dynamic string

To return a static string

To close the tooltip

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the attack button is clicked in the test?

The tooltip disappears

The game crashes

The attack is canceled

The cooldown is set to five seconds

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial cooldown value displayed in the tooltip?

Zero

Five seconds

One second

Ten seconds

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