Graph Setup and Event Handling

Graph Setup and Event Handling

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Amelia Wright

FREE Resource

In this video, Code Monkey continues the tutorial on creating a graph in Unity. The focus is on implementing a line graph visual object using an interface, allowing for real-time updates. The tutorial covers setting up the graph, handling connections, and using events to manage updates. Testing and final adjustments ensure the graph functions correctly, with a tooltip feature added for enhanced interactivity.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the video tutorial?

Developing a game in Unity

Designing a user interface in Unity

Creating a graph in Unity

Creating a 3D model in Unity

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between the inline graph and the bar chart visual object?

The bar chart is animated

The inline graph connects dots

The bar chart uses 3D objects

The inline graph uses colors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the cleanup function in the graph setup?

To initialize the graph

To update the graph in real-time

To destroy related game objects

To add new data points

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to update the connection between dots?

To maintain the correct visual representation

To add more data points

To ensure the graph is interactive

To change the color of the graph

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the video suggest handling changes in the graph?

By using a loop

By restarting the application

By manually updating each point

By using events

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the event handler in the graph setup?

To delete old data points

To add new data points

To notify changes in the graph

To animate the graph

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using a common interface in the graph setup?

It reduces memory usage

It ensures compatibility with other code

It allows for faster rendering

It simplifies the code

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