Spider-Man Enemy Behavior Mechanics

Spider-Man Enemy Behavior Mechanics

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Amelia Wright

FREE Resource

In this video, the Code Monkey demonstrates how to add movement to enemies in a Unity 2D Spider-Man game. The tutorial covers setting up a target reference for enemies, implementing movement logic, testing the movement, adjusting speed, and adding animations. It also addresses handling enemy states to ensure proper animation transitions. The video concludes with testing multiple enemies and a preview of the next tutorial on web zipping for Spider-Man.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial state of the enemies in the game?

They attack Spider-Man automatically.

They move randomly.

They are static and do not move.

They follow Spider-Man.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of defining a static instance in the Spider-Man class?

To increase Spider-Man's speed.

To provide a global reference to Spider-Man.

To make Spider-Man invisible.

To allow Spider-Man to fly.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do enemies determine the direction to move towards Spider-Man?

By teleporting to Spider-Man's location.

By following a predefined path.

By calculating the normalized vector towards Spider-Man.

By using a random direction.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of defining a constant speed for enemy movement?

To stop enemies from moving.

To make enemies invisible.

To allow enemies to teleport.

To make enemies move at a consistent speed.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when an enemy gets too close to Spider-Man?

The enemy stops moving and plays an idle animation.

The enemy speeds up.

The enemy teleports away.

The enemy attacks Spider-Man.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'stop moving distance' in the enemy movement logic?

To make enemies move faster.

To prevent enemies from overlapping Spider-Man.

To make enemies invisible.

To allow enemies to teleport.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the issue of animation cancellation resolved when an enemy is hit?

By removing the hit animation.

By setting the enemy's state to busy during the hit animation.

By increasing the enemy's speed.

By making the enemy invincible.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?