
Spider-Man Enemy Behavior Mechanics

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Amelia Wright
FREE Resource
Read more
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial state of the enemies in the game?
They attack Spider-Man automatically.
They move randomly.
They are static and do not move.
They follow Spider-Man.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of defining a static instance in the Spider-Man class?
To increase Spider-Man's speed.
To provide a global reference to Spider-Man.
To make Spider-Man invisible.
To allow Spider-Man to fly.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do enemies determine the direction to move towards Spider-Man?
By teleporting to Spider-Man's location.
By following a predefined path.
By calculating the normalized vector towards Spider-Man.
By using a random direction.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of defining a constant speed for enemy movement?
To stop enemies from moving.
To make enemies invisible.
To allow enemies to teleport.
To make enemies move at a consistent speed.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when an enemy gets too close to Spider-Man?
The enemy stops moving and plays an idle animation.
The enemy speeds up.
The enemy teleports away.
The enemy attacks Spider-Man.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'stop moving distance' in the enemy movement logic?
To make enemies move faster.
To prevent enemies from overlapping Spider-Man.
To make enemies invisible.
To allow enemies to teleport.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the issue of animation cancellation resolved when an enemy is hit?
By removing the hit animation.
By setting the enemy's state to busy during the hit animation.
By increasing the enemy's speed.
By making the enemy invincible.
Create a free account and access millions of resources
Similar Resources on Wayground
11 questions
Unity Development Concepts and Systems

Interactive video
•
9th - 10th Grade
11 questions
Islander Class Mechanics and Functions

Interactive video
•
9th - 10th Grade
11 questions
Radar Effects in Game Development

Interactive video
•
9th - 10th Grade
11 questions
Animation Curves in Game Development

Interactive video
•
9th - 12th Grade
11 questions
Scout Launcher Development in Unity

Interactive video
•
9th - 10th Grade
11 questions
RTS Game Control System Concepts

Interactive video
•
9th - 10th Grade
11 questions
Radiation and Soil Systems in Endzone

Interactive video
•
9th - 10th Grade
11 questions
Designing Boss Fights in Games

Interactive video
•
9th - 10th Grade
Popular Resources on Wayground
55 questions
CHS Student Handbook 25-26

Quiz
•
9th Grade
10 questions
Afterschool Activities & Sports

Quiz
•
6th - 8th Grade
15 questions
PRIDE

Quiz
•
6th - 8th Grade
15 questions
Cool Tool:Chromebook

Quiz
•
6th - 8th Grade
10 questions
Lab Safety Procedures and Guidelines

Interactive video
•
6th - 10th Grade
10 questions
Nouns, nouns, nouns

Quiz
•
3rd Grade
20 questions
Bullying

Quiz
•
7th Grade
18 questions
7SS - 30a - Budgeting

Quiz
•
6th - 8th Grade