Sprite Animation and Functionality

Sprite Animation and Functionality

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

In this video, Code Monkey demonstrates how to enhance a sprite animator by adding functionality to modify sprites during runtime. The tutorial covers switching between walk and idle animations, adjusting frame rates, and controlling animations based on user input. The video concludes with a demonstration of the implemented features and provides resources for further exploration.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the video tutorial?

To create a new game from scratch

To learn about Unity's physics engine

To add functionality to the sprite animator for runtime modifications

To design a new character model

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What function is added to switch between walk and idle animations?

toggleAnimation

changeAnimation

playAnimation

switchAnimation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How often does the function swap animations during the test?

Every 500 milliseconds

Every 2 seconds

Every second

Every 5 seconds

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it necessary to adjust the frame rate for different animations?

To save memory

To ensure animations run at the correct speed

To reduce code complexity

To increase the number of frames

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What frame rate is set for the idle animation?

100 milliseconds per frame

200 milliseconds per frame

400 milliseconds per frame

300 milliseconds per frame

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'isMoving' boolean in the input-based animation switching?

To check if the character is jumping

To determine if the character is moving

To confirm if the animation is playing

To verify if the game is paused

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'playAnimation' function do when the animation type is the same as the current one?

Plays the animation again

Resets the animation

Does nothing

Stops the animation

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