
Sprite Animation and Functionality

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of the video tutorial?
To create a new game from scratch
To learn about Unity's physics engine
To add functionality to the sprite animator for runtime modifications
To design a new character model
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What function is added to switch between walk and idle animations?
toggleAnimation
changeAnimation
playAnimation
switchAnimation
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How often does the function swap animations during the test?
Every 500 milliseconds
Every 2 seconds
Every second
Every 5 seconds
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it necessary to adjust the frame rate for different animations?
To save memory
To ensure animations run at the correct speed
To reduce code complexity
To increase the number of frames
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What frame rate is set for the idle animation?
100 milliseconds per frame
200 milliseconds per frame
400 milliseconds per frame
300 milliseconds per frame
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'isMoving' boolean in the input-based animation switching?
To check if the character is jumping
To determine if the character is moving
To confirm if the animation is playing
To verify if the game is paused
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the 'playAnimation' function do when the animation type is the same as the current one?
Plays the animation again
Resets the animation
Does nothing
Stops the animation
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