Bouncy and Sticky Grenade Mechanics

Bouncy and Sticky Grenade Mechanics

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

In this video, Code Monkey continues developing the Demo Man from Team Fortress 2 in Unity. The tutorial covers setting up primary weapons, refactoring code for better structure, and implementing ammo control and reload mechanisms for bouncy and sticky grenades. The video concludes with a preview of the next tutorial on melee weapons.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Creating a new game from scratch

Learning basic Unity interface

Developing a character from Team Fortress 2 in Unity

Exploring advanced Unity graphics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was the code refactored to move input handling to the game handler class?

To reduce the number of classes

To improve game graphics

To separate weapon firing from other inputs

To increase game speed

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the maximum number of bouncy grenades that can be held at once?

Two

Four

Six

Eight

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function checks if there is enough ammo to fire a bouncy grenade?

canReload

hasAmmo

reloadAmmo

fireGrenade

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What key is used to reload the bouncy grenades?

E

Q

F

R

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the reload animation is interrupted?

The ammo is still reloaded

The reload is canceled

The game crashes

The player loses all ammo

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many sticky grenades can be active at once before the first one is destroyed?

Six

Four

Eight

Ten

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