What is Brad Scheffler's primary motivation for working on game design?

Game Development Challenges and Solutions

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Computers
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9th - 10th Grade
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Hard

Jackson Turner
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To become a professional game developer
To create a game for educational purposes
To engage in productive struggle and learning
To explore the financial potential of games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue did Brad encounter with the character's abilities in the game?
The character's abilities were too powerful
The character couldn't use any abilities
The character had two different fireball abilities
The character's abilities were not functioning correctly
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was one of the main problems with the navigation mesh in Brad's game?
Enemies were moving through walls and floors
The navigation mesh was not visible
Enemies were not spawning
The navigation mesh was too small
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did Brad consider as a potential solution to the navigation mesh issues?
Removing all navigation meshes
Rewriting the entire game code
Using a different game engine
Exploring documentation and alternative scripts
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did Brad realize about the navigation mesh code?
It was storing variables with the same name
It was too complex to understand
It was perfectly written
It was missing entirely
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool did Brad attempt to use for a new navigation mesh setup?
Unity NavMesh
DD Nav Mesh Generator
Blender Path Tool
Maya Navigation System
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What challenge did Brad face with the DD Nav Mesh Generator?
It was too expensive to use
It required a different programming language
It was incompatible with his game
He couldn't figure out the size of the box
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