
Scott Hebert - Gamification
Interactive Video
•
Social Studies
•
University
•
Hard
Wayground Content
FREE Resource
The video tutorial explains the concept of gamification in education, distinguishing it from game-based learning. The teacher describes how gamification involves applying game mechanics to non-game settings, like classrooms, to enhance student engagement and learning. An example of a classroom RPG is provided, where students assume roles and work through a narrative to achieve educational goals. The benefits of gamification, such as developing soft skills and intrinsic motivation, are highlighted. Various elements like game boards, avatars, and leaderboards are used to create an engaging learning environment.
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OPEN ENDED QUESTION
3 mins • 1 pt
What new insight or understanding did you gain from this video?
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