Tech Demo: Virtual Reality

Tech Demo: Virtual Reality

Assessment

Interactive Video

Business, Information Technology (IT), Architecture, Other

University

Hard

Created by

Wayground Content

FREE Resource

The transcript discusses the potential of virtual reality (VR) to become a mass market, focusing on Sony's role in developing VR technology and content. It highlights the importance of creating attractive and immersive content, not just in gaming but also in non-game applications like live events and communication. The discussion also touches on the technological advancements needed for VR to reach a broader audience and the potential impact of 5G on VR adoption.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

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