he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 24 - Naming Bones for 3D Rig

he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 24 - Naming Bones for 3D Rig

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Information Technology (IT), Architecture

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This tutorial covers the process of rigging and animating a character model. It begins with setting up the arm and wrist bones, followed by creating bones for the hand and fingers. The tutorial then moves on to rigging the hips and legs, ensuring proper weight distribution and alignment. The instructor emphasizes the importance of naming bones for organization and clarity. Constraints are added to maintain correct movement, particularly for the knees and elbows. The session concludes with final adjustments and preparation for mirroring the rig to the other side.

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3 mins • 1 pt

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