Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Decals and Shrink-Wrap Modifier

Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Decals and Shrink-Wrap Modifier

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the process of mirroring objects, deleting unnecessary faces, and joining parts in a 3D modeling context. It demonstrates the use of mesh bisect for precise adjustments and finalizes decal placement. The tutorial also includes asset management and organization, ensuring that decals are properly named and marked as assets. The session concludes with a preview of the next lesson, focusing on creating treasure chests.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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