Behavioral Design Patterns in C++ - Transition Table - I

Behavioral Design Patterns in C++ - Transition Table - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

The lecture discusses implementing the state pattern using a transition table, which maps inputs to state transitions. The transition table is explained with an example of a LAMP with two states. The implementation involves creating a class for the transition table using an unordered map, initializing it, and defining a method to handle state transitions. The lecture concludes with a plan to modify the LAMP class to use the transition table in the next session.

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OPEN ENDED QUESTION

3 mins • 1 pt

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