WorksheetsThe Phantom Tollbooth!
Total questions: 40
Worksheet time: 20mins
Name
Class
Date
1.
Ch. 1: Who is this character?
a)
Milo
b)
Tock
c)
Tick
d)
Luke Garner
2.
Ch. 1: How does Milo feel about learning?
a)
Milo thinks that it's a waste of time.
b)
Milo loves learning.
c)
Milo hates learning.
d)
It's a magical adventure full of bunnies and sunshine.
3.
Ch. 2: How do the Lethargarians behave in the Doldrums?
a)
They nap a lot.
b)
They think a lot.
c)
They smile and laugh.
d)
They talk a lot.
4.
Ch. 2: Why does Milo find the Whether Man to be strange?
a)
He repeats himself and talks very quickly.
b)
He naps a lot.
c)
He makes sure that no one wastes time.
d)
He spells everything that he says out loud.
5.
Ch. 3: What is the noble calling of all watchdogs?
a)
To make sure that no one wastes time.
b)
To watch other dogs.
c)
To watch for danger.
d)
To record every second of history.
6.
Ch. 3: Who is not a member of the king's cabinet?
a)
The Steward of Studying
b)
The Minister of Meaning
c)
The Earl of Essence
d)
The Undersecretary of Understanding
7.
Ch. 4: Which word does Milo ask about at the market place?
a)
quagmire
b)
multiverse
c)
bruh
d)
mellifluous
8.
Ch. 4: The title Spelling Bee is a...
a)
Pun
b)
Simile
c)
Onomatopoeia
d)
Alliteration
9.
Ch. 5: For how long is Milo sentenced to prison?
a)
Six million years
b)
Five million years
c)
Six thousand years
d)
Two hours
10.
Ch. 5: Whom does Milo meet in the dungeon?
a)
Faintly Macabre
b)
A witch!
c)
The Humbug
d)
The Mathemagician
11.
Ch. 6: What was the name of the Lands Beyond before the old King arrived?
a)
The land of Null
b)
The land of Desolation
c)
The land of Knowledge
d)
The land of Learning
12.
Ch. 6: Who are the old King's sons?
a)
Azaz & the Mathemagician
b)
Milo & Tock
c)
Dr. Dischord & the Dynne
d)
Alec Bings & Chroma the Great
13.
Ch. 7: Which idiom is taken literally at the Royal Banquet?
a)
"Eat your words"
b)
"Break a leg"
c)
"Keep your chin up"
d)
"Nail on the head"
14.
Ch. 7: Who is this character?
a)
King Azaz
b)
The Mathemagician
c)
Canby
d)
The Soundkeeper
15.
Ch. 8: Who goes with Milo and Tock to rescue Rhyme and Reason?
a)
The Humbug
b)
Faintly Macabre
c)
The Whether Man
d)
The shortest giant
16.
Ch. 8: What gift does King Azaz give to Milo?
a)
A box of all the words he knows
b)
A freshly sharpened magic staff
c)
A plate of extra desserts
d)
The secret of infinity
17.
Ch. 9: Why does Alec Bings float in mid-air?
a)
He hasn't grown down yet.
b)
He's afraid of the ground.
c)
His father was a balloon.
d)
He has wings and can fly.
18.
Ch. 9: "A friendly, cool breeze slapped playfully at the car" is...
a)
Personification
b)
Metaphor
c)
Simile
d)
Onomatopoeia
19.
Ch. 10: The man in the forest was the giant, the midget, etc., all depending on your...
a)
point of view
b)
exposition
c)
figurative language
d)
theme
20.
Ch. 10: Why did the city of Reality disappear?
a)
People stopped paying attention to it.
b)
It never existed.
c)
A fire burned the city down.
d)
It didn't disappear.
21.
Ch. 11: What happens when Milo tries to conduct the symphony?
a)
The musicians play crazy colors and Milo can't stop it.
b)
The musicians won't play for Milo.
c)
Milo conducts a beautiful sunset.
d)
The musicians play beautiful music.
22.
Ch. 11: Who takes all of the loud, annoying sounds from the Valley of Sound?
a)
The Dynne
b)
The Soundkeeper
c)
Milo
d)
The Mathemagician
23.
Ch. 11: Dr. Dischord's medicines of "Swishes, Swooshes, Snaps and Crackles, Whistles and Gongs, Squeeks, Squawks" are...
a)
Onomatopoeia
b)
Personification
c)
Idiom
d)
Simile
24.
Ch. 12: How do people in the Valley of Sound communicate?
a)
They write everything on a board
b)
Snapchat
c)
Binary
d)
They sing to each other
25.
Ch. 12: How can sounds return to the Valley of Sound?
a)
Milo must bring a sound from the fortress.
b)
The residents must ask the Soundkeeper politely.
c)
The residents must buy them in Dictionpolis.
d)
Dr. Dischord must make more sounds.
26.
Ch. 13: After sounds escape the Fortress, who returns them to the Soundkeeper?
a)
The Dynne
b)
Milo
c)
The residents of the Valley of Sound
d)
Canby
27.
Ch. 13: Which idiom is taken literally in this chapter ("Unfortunate Conclusions")?
a)
"Jump to conclusions"
b)
"Hold your horses"
c)
"It's raining cats and dogs"
d)
"Keep an eye on things"
28.
Ch. 14: How many sides does a Dodecahedron have?
a)
12
b)
10
c)
14
d)
6
29.
Ch. 14: Where do numbers come from?
a)
They're dug for in the Numbers Mine.
b)
They're invented in the Fortress of Sound.
c)
The Mathemagician summons them.
d)
King Azaz makes them from leftover words.
30.
Ch. 15: What gift does the Mathemagician give to Milo?
a)
A magical staff
b)
A pocketful of sunshine
c)
A telescope
d)
A box of words
31.
Ch. 16: The boy in the Land of Infinity was only ____ of an average child.
a)
.58
b)
.40
c)
.62
d)
.81
32.
Ch. 16: The Everpresent Wordsnatcher confuses Milo by using...
a)
Homonyms
b)
Synonyms
c)
Antonyms
d)
Hyperbole
33.
Ch. 17: Which Demon did Milo escape using the telescope?
a)
The Demon of Insincerity
b)
The Gelatinous Giant
c)
The Terrible Trivium
d)
The Overbearing Know-it-all
34.
Ch. 17: Which Demon did Milo escape using the box of words?
a)
The Demon of Insincerity
b)
The Gelatinous Giant
c)
The Terrible Trivium
d)
The Horrible Hopping Hindsight
35.
Ch. 18: What is the one sense that could not be taken by the Senses Taker?
a)
Sense of humor
b)
Sense of duty
c)
Sense of proportion
d)
Taste
36.
Ch. 18: Rhyme said that "It's learning what to do with what you learn and learning why you learn things at all that matters." This is a...
a)
Life Lesson
b)
Simile
c)
Idiom
d)
Rising Action
37.
Ch. 19: Which idiom is used to help Milo, Tock, the Humbug, Rhyme and Reason escape from the Demons?
a)
"Time flies"
b)
"An arm and a leg"
c)
"Walking on eggshells"
d)
"You can count on me"
38.
Ch. 19: Azaz & the Mathemagician: "...so many things are possible..."
a)
...just as long as you don't know they're impossible.
b)
...but why bother?
c)
...that it's difficult to count them all.
d)
...wait, what was I saying?
39.
Ch. 20: For how long was Milo gone from his home?
a)
Five days
b)
Five minutes
c)
One hour
d)
One week
40.
Ch. 20: What does Milo plan to do at the end of the story?
a)
Learn to appreciate learning about everything.
b)
Dab all day!
c)
Go back to his old life of being bored.
d)
Get a pet dog to remind him of Tock.
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