WorksheetsHCI_Toghuj_1
Total questions: 10
Worksheet time: 5mins
human-computer interaction is the study of how people ___________ with computers and to what extent computers are or are not developed for successful ___________with human beings.
interact, interaction
interact, playing
act, processing
act, treatment
HIG stands for
Human interface guidelines
Human interaction guidelines
Human interaction games
Human interaction global
Choose the correct answer
Modeless interfaces avoid mode errors by making it impossible for the user to commit them
Mode interfaces avoid mode errors by making it impossible for the user to commit them
Modeless interfaces can not avoid mode errors
Mode interfaces avoid modeless errors by making it impossible for the user to commit them
The most common source of ______ errors may be the Caps Lock key
Mode
Modeless
Forgiving UI
Learnability
___________ is a term used to describe the difficulty of understanding an issue and effectively making decisions when one has too much information about that issue.
Information overload
System Model
Metaphors
Learning carve
Keep things simple.
Keep it relevant.
Keep it clear.
Provide supporting information.
These tips are referred to avoiding ___
information overload
mode erros
affordance errors
modeless errors
The _______ describes the most common user eye-scanning patterns when it comes to blocks of content.
F-Pattern
Modes
Learning carve
Affordance
_________ is/are an object’s properties that show the possible actions users can take with it, thereby suggesting how they may interact with that object.
Affordances
Metaphors
Locus of attention
Modes
For instance, a button can look as if it needs to be turned or pushed. The characteristics of the button which make it look “turnable” or “pushable” together form its _____________
affordances
metaphors
F-pattern
Modes
Choose the correct answer
Unlike affordances (which are direct), metaphors are indirect (require more inferences)
Modes are an object’s properties that show the possible actions users can take with it, thereby suggesting how they may interact with that object.
Modeless describes the most common user eye-scanning patterns when it comes to blocks of content.
A System model is a graphical representation of how an increase in learning
