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HCI_Toghuj_1

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

human-computer interaction is the study of how people ___________ with computers and to what extent computers are or are not developed for successful ___________with human beings.

a)

interact, interaction

b)

interact, playing

c)

act, processing

d)

act, treatment

2.

HIG stands for

a)

Human interface guidelines

b)

Human interaction guidelines

c)

Human interaction games

d)

Human interaction global

3.

Choose the correct answer

a)

Modeless interfaces avoid mode errors by making it impossible for the user to commit them

b)

Mode interfaces avoid mode errors by making it impossible for the user to commit them

c)

Modeless interfaces can not avoid mode errors

d)

Mode interfaces avoid modeless errors by making it impossible for the user to commit them

4.

The most common source of ______ errors may be the Caps Lock key

a)

Mode

b)

Modeless

c)

Forgiving UI

d)

Learnability

5.

___________ is a term used to describe the difficulty of understanding an issue and effectively making decisions when one has too much information about that issue.

a)

Information overload

b)

System Model

c)

Metaphors

d)

Learning carve

6.

Keep things simple.

Keep it relevant.

Keep it clear.

Provide supporting information.

These tips are referred to avoiding ___

a)

information overload

b)

mode erros

c)

affordance errors

d)

modeless errors

7.

The _______ describes the most common user eye-scanning patterns when it comes to blocks of content.

a)

F-Pattern

b)

Modes

c)

Learning carve

d)

Affordance

8.

_________ is/are an object’s properties that show the possible actions users can take with it, thereby suggesting how they may interact with that object.

a)

Affordances

b)

Metaphors

c)

Locus of attention

d)

Modes

9.

For instance, a button can look as if it needs to be turned or pushed. The characteristics of the button which make it look “turnable” or “pushable” together form its _____________

a)

affordances

b)

metaphors

c)

F-pattern

d)

Modes

10.

Choose the correct answer

a)

Unlike affordances (which are direct), metaphors are indirect (require more inferences)

b)

Modes are an object’s properties that show the possible actions users can take with it, thereby suggesting how they may interact with that object.

c)

Modeless describes the most common user eye-scanning patterns when it comes to blocks of content.

d)

A System model is a graphical representation of how an increase in learning