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E-Learning

Total questions: 30

Worksheet time: 16mins

Name
Class
Date
1.

What is E-Learning?

a)

Learning process takes place in an environment which employs electronic technology.

b)

Learning process takes place in an environment which does not employ electronic technology

c)

Teaching process takes place in an environment which employs electronic technology

d)

Teaching process takes place in an environment which does not employs electronic technology

e)

Learning and Teaching process takes place in an environment which employs electronic technology

2.

"Allows participants to complete training in their own time via web based training i.e. email and etc. There is no help from instructors and participants can use the internet as a support tool."What type of e-learning is this quote describing?

a)

Blended Learning

b)

Synchronus Learning

c)

Asynchronus Learning

d)

Distance Learning

3.

What is LMS?

a)

Learning Managing Systems

b)

Learning Manage Systems

c)

Learning Management Systems

4.

What is LCMS?

a)

Learning Creation Managing Systems

b)

Learning Content Managing Systems

c)

Learning Creation Management Systems

d)

Learning Content Management Systems

5.

What does E-learning offers as an alternative for learning?

a)

Fast

b)

Cheap

c)

Better

d)

All of the above

6.

In an effort to enhance the credibility of course material, oftentimes a professor will summon a field specialist to give a lecture relevant to the topic at hand. In the traditional model of education, the professor would have to extend an invitation to said expert, and incur the costs of his flight, stay and training. What is the best solution?

a)

Host a guest lecture virtually.

b)

Cancel the guest lecture

c)

Request for the field specialist to send the training materials only.

d)

Postpone the guest lecture

7.

What is asynchronous learning?

a)

Learning carried out even when the student or teacher is offline

b)

Learning carried out even when the student or teacher is online

8.

What is Gamification?

a)

Process of making a game out of a non-game setting

b)

Process of using actual inclusion of games in a classroom.

c)

All of the above

d)

None of the above

9.

Why is gamification important?

a)

To promote problem solving learning.

b)

To promote traditional learning.

10.

What is TPD?

a)

Teaching Professional Development

b)

Teacher Professional development

11.

What is Industrial Revolution (IR)?

a)

The process of change from an agrarian and handicraft economy to one dominated by industry and machine manufacturing.

b)

The process of change from handicraft economy to one dominated by industry and machine manufacturing

c)

The process of change from an agrarian economy to one dominated by industry and machine manufacturing

d)

All of the above

e)

None of the above

12.
What had to occur before the Industrial Revolution could take place?
a)
The Economic Revolution
b)
The Glorious Revolution
c)
The Agricultural Revolution
d)
The French Revolution
13.
The Industrial Revolution was triggered by sweeping changes in what?
a)
Religion
b)
Education
c)
Agriculture
d)
Politics 
14.

Currently, we are in the...

a)

1st IR

b)

2nd IR

c)

3rd IR

d)

4th IR

15.

Delivery of Higher Education in Malaysia: MyHE 1.0

a)

Teacher as Facilitator

b)

Teacher Centred

c)

Learners as receptacles of knowledge

d)

Learners as connectors, creators and constructivists.

16.

Delivery of Higher Education in Malaysia: MyHE 2.0

a)

Teacher as Facilitator

b)

Teacher Centred

c)

Learners as receptacles of knowledge

d)

Learners as connectors, creators and constructivists.

17.

Delivery of Higher Education in Malaysia: MyHE 3.0

a)

Teacher as Facilitator

b)

Teacher Centred

c)

Learners as receptacles of knowledge

d)

Learners as connectors, creators and constructivists.

18.

Delivery of Higher Education in Malaysia: MyHE 4.0

a)

Teacher as Facilitator

b)

Teacher Centred

c)

Learners as receptacles of knowledge

d)

Learners as connectors, creators and constructivists.

19.

This is?

a)

Hybrid Learning

b)

Distance Learning

c)

Blended Learning

d)

Flipped Learning

20.

Planned experience that uses a wide spectrum of technologies to reach learners at a distance.

This is used in which contexts of E-Learning?

a)

Companies/Corporate

b)

Education

21.

Referred to strategies that uses specific networks to deliver training courses.

This is used in which contexts of E-Learning?

a)

Education

b)

Companies/Corporate

22.

E-learning, a type of learning conducted online or via electronic media.

a)

TRUE

b)

FALSE

23.

The rise of E-learning started from

a)

1940s-1959

b)

1960s-1979

c)

1980s-1990s

d)

2000s

24.

E-learning is a good option when...

a)

Significant amount of content to be delivered to a large number of learners

b)

Come from specific locations

c)

Have unlimited daily time to devote to learning

d)

Have moderate basic computer and Internet skills

25.

Define CMS?

a)

Criteria Maangement System.

b)

Creation Management System

c)

Content Management System

d)

Credible Management System

26.

Define the 4-processes in Instructional Design System

a)

Design-->Prepare-->Implement--> Upgrade

b)

Implement--> Upgrade--> Design-->Prepare

c)

Upgrade-->Prepare-->Design-->Implement

d)

Prepare-->Design-->Implement--> Upgrade

27.

What are the important elements of online learning contents?

a)

Consistent instructor presence

b)

Well-designed contents

c)

Content that is up to par

d)

All of the above

e)

None of the above

28.

Adopting a E-learning offers the appeal of not combining different learning elements using the power of ICT while retaining a human touch.

a)

TRUE

b)

FALSE

29.
a)

TRUE

b)

FALSE

30.

Technology should be designed and utilized in the E-learning contexts.

a)

TRUE

b)

FALSE