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CompuScholar Chapter 2 Exam

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

What type of Unity games will we be creating in this course?

a)

2D

b)

3D

c)

4D

d)

1D

2.

Which tab in the Unity interface will show detailed information about the selected game object?

a)

The Inspector tab

b)

The Diagnostic tab

c)

The Hierarchy tab

d)

The Project tab

3.

Which tab in the Unity interface will show the design of your game world?

a)

The Scene tab

b)

The World tab

c)

The Design tab

d)

The Console tab

4.

Which tab in the Unity interface will display the assets (images, scenes, etc) that you have added to your game?

a)

The Project tab

b)

The Console tab

c)

The Hierarchy tab

d)

The Inspector tab

5.

Which online Unity Help area contains full technical details about the Unity API?

a)

The Scripting API pages

b)

The C# Tutorial pages

c)

The Unity Manual pages

d)

YouTube videos

6.

Which of the following is NOT possible from the Unity Hub?

a)

Manage image assets in your game project

b)

Manage and create projects

c)

Install new Unity versions

d)

Manage your account and license

7.

Which Unity Help section is written as a plain-language description of a concept or introduction to completing certain tasks in Unity?

a)

The Unity manual

b)

The Scripting Reference

c)

The Unity Forum

d)

The Unity Feedback reference

8.

What folder will hold all of the image, sound, script, and other resources for your Unity project?

a)

The Assets folder

b)

The Source folder

c)

The Library folder

d)

The Images folder

9.

The basic building block in a Unity game is called a __________.

a)

GameObject

b)

BuildingObject

c)

BlockObject

d)

AssetObject

10.

Which of the following best describes the relationship between GameObjects and Components?

a)

One GameObject can have multiple Components

b)

One GameObject can have only one Component

c)

A Component can only ever be assigned to one GameObject

d)

There is no relationship between GameObjects and Components

11.

What does Unity call something that provides some sort of functionality to a GameObject

a)

A component

b)

A function

c)

An image

d)

An asset

12.

In Unity, a scene is a type of ______________.

a)

Assets

b)

Component

c)

GameObject

d)

Project

13.

Which component is ALWAYS attached to a GameObject and cannot be removed?

a)

A Transform component

b)

A Sprite component

c)

An Image component

d)

An Asset component

14.

In Unity, a ________ is the container that holds the game objects that appear together on the same screen.

a)

scene

b)

asset

c)

project

d)

container

15.

Which statement below is true about the relationship between sprites and image assets?

a)

You can create multiple sprites from the same image asset

b)

You can base one sprite on multiple image assets

c)

Both of these are true

d)

Neither of these is true

16.

Which Rotation value would you set to change the rotation angle on a 2D Sprite?

a)

Z

b)

X

c)

Y

d)

None of these will work

17.

Which "Scaling" value will display a sprite image at the normal size, without stretching or shrinking?

a)

1.0

b)

0.0

c)

2.0

d)

0.5

18.

If an object is located directly above the center position on the screen, which of the following is the most likely value of the "Y" location coordinate?

a)

1

b)

0

c)

-1

d)

It is impossible to tell

19.

If you delete an image from your Assets list in Unity, what happens to the file on your computer?

a)

It is deleted from your computer.

b)

Nothing happens to the file.

c)

The file is automatically renamed to .old.

d)

The file is automatically moved to another folder on your computer.

20.

Which Sprite Renderer property can be used to mirror the appearance of an image either up-down or left-right?

a)

Flip

b)

Rotate

c)

Reflect

d)

Mirror