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WorksheetsCompuScholar Chapter 2 Exam
Total questions: 20
Worksheet time: 10mins
What type of Unity games will we be creating in this course?
2D
3D
4D
1D
Which tab in the Unity interface will show detailed information about the selected game object?
The Inspector tab
The Diagnostic tab
The Hierarchy tab
The Project tab
Which tab in the Unity interface will show the design of your game world?
The Scene tab
The World tab
The Design tab
The Console tab
Which tab in the Unity interface will display the assets (images, scenes, etc) that you have added to your game?
The Project tab
The Console tab
The Hierarchy tab
The Inspector tab
Which online Unity Help area contains full technical details about the Unity API?
The Scripting API pages
The C# Tutorial pages
The Unity Manual pages
YouTube videos
Which of the following is NOT possible from the Unity Hub?
Manage image assets in your game project
Manage and create projects
Install new Unity versions
Manage your account and license
Which Unity Help section is written as a plain-language description of a concept or introduction to completing certain tasks in Unity?
The Unity manual
The Scripting Reference
The Unity Forum
The Unity Feedback reference
What folder will hold all of the image, sound, script, and other resources for your Unity project?
The Assets folder
The Source folder
The Library folder
The Images folder
The basic building block in a Unity game is called a __________.
GameObject
BuildingObject
BlockObject
AssetObject
Which of the following best describes the relationship between GameObjects and Components?
One GameObject can have multiple Components
One GameObject can have only one Component
A Component can only ever be assigned to one GameObject
There is no relationship between GameObjects and Components
What does Unity call something that provides some sort of functionality to a GameObject
A component
A function
An image
An asset
In Unity, a scene is a type of ______________.
Assets
Component
GameObject
Project
Which component is ALWAYS attached to a GameObject and cannot be removed?
A Transform component
A Sprite component
An Image component
An Asset component
In Unity, a ________ is the container that holds the game objects that appear together on the same screen.
scene
asset
project
container
Which statement below is true about the relationship between sprites and image assets?
You can create multiple sprites from the same image asset
You can base one sprite on multiple image assets
Both of these are true
Neither of these is true
Which Rotation value would you set to change the rotation angle on a 2D Sprite?
Z
X
Y
None of these will work
Which "Scaling" value will display a sprite image at the normal size, without stretching or shrinking?
1.0
0.0
2.0
0.5
If an object is located directly above the center position on the screen, which of the following is the most likely value of the "Y" location coordinate?
1
0
-1
It is impossible to tell
If you delete an image from your Assets list in Unity, what happens to the file on your computer?
It is deleted from your computer.
Nothing happens to the file.
The file is automatically renamed to .old.
The file is automatically moved to another folder on your computer.
Which Sprite Renderer property can be used to mirror the appearance of an image either up-down or left-right?
Flip
Rotate
Reflect
Mirror
