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WorksheetsCorpU & LVC Adhi Karya
Total questions: 20
Worksheet time: 10mins
Pengertian Corporate University adalah :
Business Academy
Learning organization
Knowledge management
Educational entity that is a strategic tool design to assist its parent organization in achieving its mission
Perusahaan yang pertama membentuk Corporate University adalah :
General Motor
General Electric
Mc Donald
Disney
Sebuah Corporate University dinyatakan hasil assessment nya ready jika :
Resources, processess, dan People mendapatkan nilai 50 (100%)
CLO Capability, Leadership, dan Learning Technologist mendapatkan nilai 50 (100%)
Performance expectation mendapatkan nilai 50 (100%)
Semua benar
Urutan Learning Value Chain adalah :
Learning Impact Measurement - Learning Delivery & Deployment - Learning Design & Development - Learning Need Diagnostic
Learning Need Diagnostic - Learning Design & Development - Learning Delivery & Deployment - Learning Impact Measurement
Learning Need Diagnostic - Learning Delivery & Deployment -Learning Design & Development - Learning Impact Measurement
Learning Impact Measurement - Learning Design & Development - Learning Delivery & Deployment - Learning Need Diagnostic
Ini merupakan komponen Learning Need Diagnosis, kecuali :
Learning blueprint
Learning roadmap
Behavior Change
Learning plan
Ini merupakan komponen Learning Design & Development, kecuali:
Capturing data
Learning preparation
Learning solution acquisition
Storage management
Ini merupakan komponen Delivery & Deployment, kecuali :
Learning schedule
Learning Delivery
Job Performance
Learning Documentation
Learning Impact Measurement level 3 dalam Kirk Patrik model adalah:
Reaction
ROTI
Job performance
Behavior change
Proses utama dalam enterprise learning system adalah :
Management commitment
Learning organization
Learning value chain
Learning solution
Yang merupakan fondasi dalam Corporate University building block adalah :
Knowledge management
Learning focus
Business academy
Learning strategy governance
Yang merupakan contoh implementasi learning 4.0 adalah penerapan :
Classical
E-Learning
Digital Learning
Virtual Reality Learning
Output dari proses learning need diagnostic adalah :
Human Capital Development Plan
Business Issue
Performance Issue
Capability Issue
Tools yang dapat digunakan untuk memetakan alignment/keselarasan learning solution terhadap business issue & performance issue adalah :
Business Model Canvas
Strategic Map
Mind Map
SWOT Analysis
Tugas seorang content master adalah :
Membuat materi pembelajaran
Merevisi materi pembelajaran
Mengelola materi pembelajaran dalam learning management system
Memastikan kualitas materi pembelajaran sesuai dan menjawab kebutuhan bisnis
Tahapan dalam menyusun human capital development plan adalah :
Business Need Analysis – Performance Need Analysis – Competency Need Analysis – Instructional Need Analysis
Performance Need Analysis - Business Need Analysis– Competency Need Analysis – Instructional - Need Analysis
Competency Need Analysis - Business Need Analysis – Performance Need Analysis – Instructional Need Analysis
Instructional Need Analysis - Business Need Analysis – Performance Need Analysis – Competency Need Analysis
Berikut ini merupakan bagian dari kuadran After Action Review, kecuali :
Do More of
Start Doing
Stop Doing
Just do it
Berikut ini yang merupakan bagian dari komponen Instructional Guideline (IGL) adalah :
Title, Target Learners, Program Duration
Purpose, Objective, Content, Delivery Methodology
Learning Deployment, Evaluation, Total Learning Hours
Semua benar
Yang dimaksud dengan metode pembelajaran blended learning/continuous learning 70:20:10 adalah :
70% informal learning : 20% on the job experience : 10% formal learning
70% formal learning 20% informal learning : 10% in the job experience
70% on the job experience : 20% informal learning : 10% formal learning
70% Classical : 20% e-learning : 10% self learning
Yang dimaksud dengan metode pembelajaran blended learning 70:20:10 adalah :
70% informal learning : 20% on the job experience : 10% formal learning
70% formal learning 20% informal learning : 10% in the job experience
70% on the job experience : 20% informal learning : 10% formal learning
70% Classical : 20% e-learning : 10% self learning
Secara best practice, pelatihan yang dievaluasi sampai ROI/ROLI nya sebanyak :
5%
10%
15%
20%
