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Worksheets4QICT12 - Current and Future Trends of Media and Information
Total questions: 28
Worksheet time: 9mins
The science of applying touch (tactile) sensation and control to interaction with computer applications
Haptics Technology
Antiques Technology
Aquatic Technology
Which of the following is an example of Haptics Technology?
Smartphones
Standard Electric Fan
Instax mini 9
What is a context?
Background
Environment
Situation
All of the above
Combining "hard sensor" information such as where you are and the conditions around you, combined with "soft sensors" such as your calendar, social network and past preferences-future devices will constantly learn who you are.
Contextual awareness
Hard sensor
Soft sensor
It can be used to detect a person's health or emotional state.
Voice
Tone Recognition
A and B
None of the above
Samsung A8, Sony Xperia Z, Oppo F9, what does the following smartphones have in common?
Intelligent Routing System (IRS)
Keypad
Charging Port
The power of a machine to copy intelligent human behavior.
Artificial Intelligence
Intelligent Routing System
Voice and Tone Recognition
Measures eye positions and movements which are analyzed through computer applications.
Eye Tracking Technology
Environment Awareness Technology
It is learning at any time, at any place.
Ubiquitous Learning
Collaborative Learning
Independent Cooperative Learning
Single Learning
A characteristic of ubiquitous learning that tells learning materials are always available unless purposely deleted.
Permanency
Accessibility
Immediacy
Interactivity
A characteristic of ubiquitous learning where you access from everywhere as personally required.
Permanency
Accessibility
Immediacy
Interactivity
A characteristic of ubiquitous learning that tells wherever a student is, he/she can immediately access learning materials.
Permanency
Accessibility
Immediacy
Interactivity
A characteristic of ubiquitous learning where there is online collaboration with teachers and/or peers (chat/blogs/forums)
Permanency
Accessibility
Immediacy
Interactivity
A main characteristic of ubiquitous learning where learning is in context (on-site)
Permanency
Accessibility
Situated Instructional Activities
Adaptability
A characteristic of ubiquitous learning where you get the right information at the right place for the right student.
Permanency
Interactivity
Situated Instructional Activities
Adaptability
A free Web-based distance learning program that is designed for the participation of large numbers of geographically dispersed students.
MOOC
BOOK
LOOK
ANTOK
What does the acronym MOOC stand for?
Massive Open Online Course
Media Online Open - Course
Multimedia On Orthodox Client
Master Office Online Clientele
It is the original model of something from which later forms are developed.
Prototype
Canopy
Antique
Liquid
Learning about the audience for whom you are designing by observation.
Empathize
Define
Ideate
Prototype
Test
Creating a point of view that is based on user needs and insights.
Empathize
Define
Ideate
Prototype
Test
Brainstorm and come up with as many creative solutions as possible.
Empathize
Define
Ideate
Prototype
Test
Build a representation of one or more of your ideas to show to others.
Empathize
Define
Ideate
Prototype
Test
Sharing your prototyped idea with your original user for feedback.
Empathize
Define
Ideate
Prototype
Test
Technology that can display images directly onto our retinas while not blocking our sight.
Internet Glasses
Military Glasses
Are smart electronic devices (electronic with microcontrollers) that can be worn on the body as implant or accessories.
Wearable Technology
Garments Technology
Example of wearable technology
Smart watch
T-shirt
Earring
Often referred to as virtual reality or interactive 3D and have a figurative appearance
Wearable Technology
3D Environment
Eye Tracking Technology
A process for creative problem solving. It encourages organizations to focus on the people they're creating for, which leads to better products, services and international processes.
Design Thinking
Collaborative Learning
Independent Cooperative Learning
Single Learning
