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WorksheetsErasmus+ BRAIN BREAK OUT
Total questions: 10
Worksheet time: 3mins
The main aim of escape room is...
just having fun.
to have a break during school time.
to foster o improve some attitudes and contents.
to go fashion
Which are the benefits of using Escape Rooms in the classroom?
To increase motivation.
To promote individual work.
To foster competitiveness.
To deal with some complicated or difficult contents more easily.
Students centered activity.
Manage to make the activity flows
By creating very difficult challenges.
By creating challenges that increase difficulty progressively.
By creating easy challenges.
By creating a lot of challenges to make them work faster than usual.
To design our own escape room...
we should ask for our students interests.
We make our favorite or the best one.
We could use all the materials in our school .
We always choose superheros theme, it is the most suitable.
The main point in a gamified project is
the components.
advantage cards
narrative.
the ammount of points you can win.
One the most important escape room actions is
To give it publicity before making it.
To post it on a website.
To make a final reflection, after finish it.
To include a lot of boxes with padlocks.
Which could be the negative aspects of preparing escapes rooms?
Preparing it implies a great effort.
None, it is very easy to prepare.
At first we need to make a strong investment in materials
They are not useful, it is not worthy the effort you put on making them.
Clue: these are the moments where teachers can check how difficult their escape rooms are
Challenges.
Control points.
Privileges.
Narrative.
He/She prepares the escape room and controls it.
Game master
Great master
Supreme boss
Total machine 4
Ways to organize challenges.
Sequentially.
Everyone does it on their own way.
Follow your instict.
Multiple ways.
