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Automation and Robotics 2.3

Total questions: 34

Worksheet time: 17mins

Name
Class
Date
1.

A signal having the characteristic of being continuous and changing smoothly over a given range, rather than switching suddenly between certain levels.

a)

Digital Signal

b)

Static Communication

c)

Analog Signal

d)

Dynamic Communication

2.

A technique that is used to make a process automatic.

a)

Efficiency

b)

Experimentation

c)

Automation

d)

Flowchart

3.

Using computers to operate and control machines and processes to manufacture a product.

a)

Closed-Loop System

b)

Computer Aided Manufacturing (CAM)

c)

Output

d)

Icon

4.

A company-wide management philosophy for planning, integration, and implementation of automation.

a)

Open-Loop System

b)

Invention

c)

Malfunction

d)

Computer-Integrated Manufacturing (CIM)

5.

A system that uses feedback from the output to control the input.

a)

Closed-Loop System

b)

Switch

c)

Program

d)

Open-Loop System

6.

A system of discrete states: high or low, on or off, 1 or 0.

a)

Analog Signal

b)

Digital Signal

c)

Experimentation

d)

Threshold

7.

The ability to bring a desired result with the least waste of time, energy, or material.

a)

Efficiency

b)

Output

c)

Open-Loop System

d)

Touch Sensor

8.

Try out a new procedure, idea, or activity.

a)

Limit Switch

b)

Feedback

c)

Flowchart

d)

Experimentation

9.

Information about the output of a system that can be used to make adjustments.

a)

Feedback

b)

Pseudocode

c)

Potentiometer

d)

Software

10.

The efficient production of small amounts of products.

a)

Innovation

b)

Input

c)

Flexible Manufacturing System (FMS)

d)

Invention

11.

A diagram that shows step-by-step progression through a procedure or system especially using connecting lines and a set of conventional symbols.

a)

Switch

b)

Software

c)

Sensor

d)

Flowchart

12.

A symbol or graphic representation on a screen of a program.

a)

Malfunction

b)

Icon

c)

Program

d)

Threshold

13.

An improvement of an existing technological product, system, or method of doing something.

a)

Automation

b)

Software

c)

Innovation

d)

Invention

14.

Information fed into a system.

a)

Input

b)

Automation

c)

Experimentation

d)

Malfunction

15.

A new product, system, or process that has never existed before, created by study and experimentation.

a)

Innovation

b)

Troubleshoot

c)

Comments

d)

Invention

16.

To function imperfectly or badly.

a)

Program

b)

While Loop

c)

Malfunction

d)

Limit Switch

17.

A control system that has no means for comparing the output with input for control purposes; often requires human intervention.

a)

Closed-Loop System

b)

Efficiency

c)

Digital Signal

d)

Open-Loop System

18.

The information produced by a computer.

a)

Output

b)

Innovation

c)

Icon

d)

Input

19.

Set of instructions that control the operation of a computer.

a)

Program

b)

System

c)

Threshold

d)

Output

20.

A device that responds to a physical stimulus (as heat, light, sound, pressure, magnetism, or a particular motion) and transmits a resulting impulse (as for measurement or operating a control).

a)

Sensor

b)

System

c)

Point Turn

d)

Swing Turn

21.

Programs and other operating information used by a computer.

a)

Efficiency

b)

Closed-Loop System

c)

Software

d)

Threshold

22.

A device for making, breaking, or changing the connections in an electrical circuit.

a)

Switch

b)

Comments

c)

Potentiometer

d)

Behavior

23.

A group of interacting, interrelated, or interdependent elements or parts that function together as a whole to accomplish a goal.

a)

Touch Sensor

b)

System

c)

Icon

d)

Efficiency

24.

A level or point at which something would start or cease to happen or come into effect.

a)

Analog Signal

b)

Digital Signal

c)

Threshold

d)

Innovation

25.

Locating and finding the cause of problems related to technological products or systems.

a)

Troubleshoot

b)

Switch

c)

Invention

d)

Open-Loop System

26.

A control flow statement that allows code to be executed repeatedly.

a)

Pseudocode

b)

System

c)

Limit Switch

d)

While Loop

27.

A sensor that detects physical contact and reports back to the controller whether its contact area is being pushed in or not.

a)

Point Turn

b)

Troubleshoot

c)

Potentiometer

d)

Touch Sensor

28.

A turn where one wheel rotates and the other stays in place, causing the robot's body to "swing" around the stationary wheel.

a)

Swing Turn

b)

Behavior

c)

Point Turn

d)

Touch Sensor

29.

Shorthand notation for programming which uses a combination of informal programming structures and verbal descriptions of code.

a)

Pseudocode

b)

While Loop

c)

Open-Loop System

d)

Flexible Manufacturing System (FMS)

30.

A turn where one wheel rotates forward and the other rotates backward, causing the robot to sit and spin in place.

a)

Point Turn

b)

Limit Switch

c)

Swing Turn

d)

Potentiometer

31.

A touch sensor used to limit the motion of a moving device; may be used to provide a precise beginning and end point to mechanical motion.

a)

Limit Switch

b)

Potentiometer

c)

Behavior

d)

Troubleshoot

32.

Using descriptive text to explain portions of code; Does not change the way a robot behaves, but are important for the programmer to remember what the code does.

a)

Comments

b)

Malfunction

c)

Output

d)

Software

33.

Anything your robot does; turning on a motor is a ________, following a line is a _______, navigating a maze is a ________.

a)

Pseudocode

b)

Comments

c)

Behavior

d)

Potentiometer

34.

A sensor used to measure the angular position of the axle or shaft passing through its center.

a)

Limit Switch

b)

Potentiometer

c)

Touch Sensor

d)

Program