wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Gamestar Mechanic

Total questions: 32

Worksheet time: 16mins

Name
Class
Date
1.

Strong or diffiecult armed opposing charactger

a)

Boss

b)

Avatar

c)

Enemy

d)

Evil

2.

Digital representation of a person in a digital world.

a)

Enemy

b)

Avatar

c)

Boss

d)

Brick

3.

A block that is used as a surface or a wall

a)

Damage Block

b)

Goal Block

c)

Environment Block

d)

Sprite Block

4.

There are multiple screens so avatar can move horizontally or vertically beyond one screen

a)

scrolling space

b)

unbounded space

c)

wraparound space

d)

bound space

5.

A block that hurts avatars

a)

Environment Block

b)

Damage Block

c)

Ouchie Block

d)

Goal Block

6.

Counts the number of destroyed enemies and can be used as a goal.

a)

Timer

b)

Score keeper

c)

Frag counter

d)

Goal Block

7.

Game space is closed on all sides.

a)

Scrolling space

b)

Bounded space

c)

Unbound space

d)

Wraparound space

8.

When this is touched, the game is won!

a)

Point Block

b)

Gold Block

c)

Goal Block

d)

Environment Block

9.

An armed opposing character that deals damage

a)

Avatar

b)

Bad Guy

c)

Enemy

d)

Boss

10.

Controls Avatar Life. Game is lost when this reaches zero.

a)

Point Collector

b)

Health Meter

c)

Time Limit

d)

Score Keeper

11.

A small item the avatar can collect to meet the win conditions of the game.

a)

Goal

b)

Timer

c)

Key

d)

Point

12.

Avatars that can jump onto blocks and over enemies

a)

Avoiding mechanic

b)

Jumping mechanic

c)

Car mechanic

d)

Blasting mechanic

13.

Can only be opened by the keys of the same color

a)

Key

b)

Lock

c)

Damage Block

d)

Disguise Block

14.

Counts the number of points collected

a)

Health Meter

b)

Timer

c)

Check point

d)

Score keeper

15.

Avatars that have very fast speed

a)

Speeding mechanic

b)

Racing mechanic

c)

Jumping mechanic

d)

Collecting mechanic

16.

Counts seconds during game play

a)

Frag Counter

b)

Score Keeper

c)

Timer

d)

Health Meter

17.

Counts seconds during game play

a)

Frag Counter

b)

Score Keeper

c)

Timer

d)

Health Meter

18.

Game space is open so sprites can leave or fall out

a)

scrolling space

b)

unbounded space

c)

bound space

d)

wraparound space

19.

when a sprite goes out one side, it comes in the other

a)

scrolling space

b)

unbounded space

c)

bound space

d)

wraparound space

20.

Players must solve puzzles and bring the correct key to the lock

a)

collecting mechanic

b)

solving mechanic

c)

hiding mechanic

d)

exploring mechanic

21.

Avatar destroys enemies with it's pellets.

a)

collecting mechanic

b)

solving mechanic

c)

blasting mechanic

d)

exploring mechanic

22.

Avatars can pick up points or other items

a)

collecting mechanic

b)

solving mechanic

c)

blasting mechanic

d)

exploring mechanic

23.

Which type of game is this?

a)

top down

b)

platform

24.

Which type of game is this?

a)

top down

b)

platform

25.

These are

a)

avatar sprites

b)

block sprites

c)

system sprites

d)

item sprites

26.

These are

a)

avatar sprites

b)

block sprites

c)

system sprites

d)

item sprites

27.

These are

a)

avatar sprites

b)

block sprites

c)

system sprites

d)

item sprites

28.

These are

a)

avatar sprites

b)

block sprites

c)

system sprites

d)

item sprites

29.

This cool sprite allows you to enter and exit by using it!

a)

giant sprites

b)

teleporter

c)

freeze blaster

d)

phasing

30.

This cool sprite allows the avatar to turn invisible, immune to all non-system sprites; defy gravity.

a)

giant sprites

b)

teleporter

c)

freeze blaster

d)

phasing

31.

This cool sprite allows the avatar to to shoot enemies and make them immobile for a certain time period.

a)

giant sprites

b)

teleporter

c)

freeze blaster

d)

phasing

32.

This cool block is destructible and can link to any other non-system sprite. If link sprite is destroyed it will regenerate within ten seconds.

a)

phoenix block

b)

damage block

c)

teleporter

d)

phasing