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Foundations Chapter 8

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

Describe what allows the use of the Creative Commons work so long as

you give credit to the original author or creator?

a)

authorship restriction

b)

confidentiality agreement

c)

statutory law

d)

derivative works

2.

Describe the process of deconstructing an existing game to understand how it works and to use that knowledge to build a similar game.

a)

Game Review

b)

reverse engineering.

c)

biased review

d)

copycat

3.

Determine the the term for "gameplay similar to to another game already on the market"

a)

copycat game

b)

pseudo game

c)

mock game

d)

proxy game

4.

Explain What type of game satisfies the same needs and wants of the original game?

a)

mock game

b)

pseudo game

c)

Substitute game

d)

ersatz game

5.

Determine what is the term for unauthorized copying of intellectual property?

a)

copyright

b)

copycat

c)

intellectual infringement

d)

copyright infringement

6.

Explain the term for something original from someone's mind or intellect an original creation.

a)

intellectual property.

b)

copyright

c)

imagination

d)

IQ level

7.

Determine what something of your own design would be called?

a)

copyright

b)

original creation

c)

imagination

d)

infringement

8.

Analyze what happens when characters within a game are copyrighted

a)

They can be used without permission

b)

they are perfect

c)

they are public domain items

d)

They cannot be used without permission

9.

Determine the method used to prevent unauthorized copies from being made

a)

copy protection

b)

copy infringement

c)

copycat

d)

public domain

10.

Determine what contract states" what you are expected to produce,the starting and ending dates of work, what you will be paid, and normally that the company owns the work you produce"

a)

derivative work contract

b)

work-for-hire contract

c)

exclusive rights contract

d)

non-compete contract

11.

Describe what allows the creative work to be used or reproduced only by the person or company who owns

the contract, or to whomever they give permission to do so.

a)

exclusive rights.

b)

derivative works.

c)

noncompete clause

d)

confidentiality clause

12.

Describe anything based on, or derived, from any part of the original.

a)

exclusive rights.

b)

derivative works.

c)

copyright law

d)

noncompete clause

13.

Analyze what contract protects an employer from developing a game and having the employees leak information to the

press or other game companies.

a)

derivative works

b)

exclusive rights

c)

confidentiality agreement

d)

copycat laws

14.

Determine what contract agreements might stop an employee from taking the project he or she is working

on and using it to start a new company?

a)

non-compete agreement.

b)

confidentiality agreement

c)

exclusive rights

d)

derivative works

15.

Analyze what term is used when something is capable of being perceived

a)

intangible

b)

tangible

c)

copyright laws

d)

derivative work

16.

Analyze the type of laws that are enacted when the first lawsuit to deal with a specific

problem has been judged and an outcome determined.

a)

statutory law

b)

text law

c)

case law

d)

tax law

17.

Determine the type of laws that have been passed by legislature.

a)

case law

b)

tax law

c)

gaming law

d)

statutory law

18.

Describe what allows someone to use a creative work for free, with or without some

restrictions.

a)

creative commons license

b)

derivative works restriction

c)

copyright restriction

d)

reverse engineering

19.

Determine what allows a creative work to be used without permission, but under very strict guidelines

a)

fair use/fair dealings doctrine

b)

unfair useunfair /dealings doctrine

c)

software key

d)

trademark

20.

Analyze what term is used when a creative work has been around long enough for the copyright term to expire

a)

public choice

b)

public domain

c)

public opinion

d)

public freedom

21.

Describe an anti-piracy measure that is required to unlock the software for installation and use.

a)

digital watermark

b)

fair use doctrine

c)

software key code

d)

copyright

22.

Describe what an artist adds to an image to prevent unauthorized use and morphing of the graphic?

a)

software key code

b)

copyright mark

c)

software mark

d)

digital watermark

23.

Describe someone who evaluates a game and provides a summary and opinion of the key elements of the game

a)

critic

b)

consumer

c)

market segment

d)

gamer

24.

Describe someone's opinion overemphasizing either the positive or negative attributes.

a)

biased review

b)

unbiased review

c)

critical review

d)

positive review

25.

Describe someone's opinion that fairly evaluates both negative and positive attributes.

a)

biased review

b)

unbiased review

c)

positive review

d)

critical review

26.

Determine the term for how well the rules are explained to the user

a)

title frame

b)

quantity of rules

c)

quality of rules

d)

walkthrough

27.

Describe a set of instructions on what needs to be done to complete a game

a)

navigation

b)

quality of rules

c)

navigation rules

d)

walkthroughs

28.

Describe what term is used when a user interface devices takes no explanation of how to use them

a)

intuitive controls

b)

instinctive controls

c)

evovled controls

d)

simple controls

29.

Describe how the player moves through the game world.

a)

gameplay

b)

navigation

c)

flying

d)

checkpoints

30.

Analyze what happens when the player is respawned, or recreated with a new life, the avatar is placed at a _____

a)

navigation point

b)

danger point

c)

checkpoint

d)

safe point

31.

Determine the term for how well the game operates on the game system.

a)

perspective

b)

challenging

c)

easy

d)

performance

32.

Describe what the user experiences as the game unfolds.

a)

gameplay

b)

fun

c)

activity

d)

anticipation

33.

Analyze what causes the visual appeal of a game

a)

longevity

b)

artistry

c)

physics

d)

math

34.

Describe the length of time a game remains popular and makes money for the game designer.

a)

artistry

b)

physics

c)

longevity

d)

math

35.

Determine the term for a product that has a very short product life cycle

a)

longevity

b)

short sale

c)

peak

d)

fad

36.

What the player is doing and how the items and characters in the game respond to the player

a)

player interactions

b)

demo

c)

reverse engineering

d)

player interface

37.

Describe the term for a straight-line progression of tasks or objectives.

a)

linear challenge

b)

linear sequence

c)

circular sequence

d)

abstract sequence

38.

Determine the term for the main storyline of the game.

a)

background

b)

foreshadowing

c)

plot

d)

backstory

39.

Describe the history of why and how the player is in the game situation.

a)

backstory

b)

plot

c)

background

d)

foreshadowing

40.

Determine what the term is when something positive provided to the player, such as an increase in score, for achieving an

objective ?

a)

penalty

b)

reward

c)

winner

d)

prize