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Chapter 3 - Evaluation of Interface Design Method

Total questions: 10

Worksheet time: 8mins

Name
Class
Date
1.

There are the approches used to create an evaluation paradigms,

a)

Empirical evaluation

b)

Heuristic evaluation

c)

Usability testing

d)

Observing users

2.

Only experts will be evaluate using this approach

a)

Quick and dirty evaluation

b)

Usability testing

c)

Field studies

d)

Predictive evaluation

3.

This evaluation gives in early of design to check users' needs are asssess to the problems or met with the design opportunity

a)

Quick and dirty evaluation

b)

Usability testing

c)

Field studies

d)

Predictive evaluation

4.

The evaluation must produce with the product design or prototype to be evaluate by the user

a)

Quick and dirty evaluation

b)

Usability testing

c)

Field studies

d)

Predictive evalaution

5.

Conceptual model based on activity includes,

a)

Usability testing

b)

Instructing

c)

Conversing

d)

Predictive evaluation

6.

Direct manipulation has THREE (3) fundamental properties, EXCEPT

a)

continuous representation of the objects and actions of interest

b)

rapid reversible incremental actions with immediate feedback about the object of interest

c)

infrequent users can remember how to carry out operations over time

d)

physical actions and button pressing instead of issuing commands with complex syntax

7.

Benefits of direct manipulation interfaces INCLUDES

a)

experienced users can work rapidly on a wide range of tasks

b)

users gain confidence and mastery and feel in control

c)

continuous representation of the objects and actions of interest

d)

helps beginners learn basic functionality rapidly

8.

There are the evaluation techniques used for evaluation concept,

a)

observing users

b)

asking experts their opinions

c)

predictive evalaution

d)

field studies

9.

Testing typical users on typical tasks in a controlled laboratory

a)

Observing user

b)

Asking user their opinions

c)

Asking experts their opinions

d)

User testing

10.

Model are used to predict the efficiancy of an interface or compare performance time between versions

a)

Observing users

b)

User testing

c)

Asking experts

d)

Modelling users' task performance