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CBT-Unit W04 - Adobe Animate

Total questions: 115

Worksheet time: 4hrs 50mins

Name
Class
Date
1.

To add an "Tween" between your Key Frames, you must click on any frame between the "Key Frames and _____.

a)

Right click & Choose Create Classic Tween

b)

Right click & Choose Insert Frame

c)

Right click & Choose Insert Key Frame

d)

Double Click

2.

This Flash file is bigger because it is the project file. It can be opened and modified to create animations.

a)

FLV

b)

SWF

c)

PPT

d)

JPEG

3.

How do you add objects into the main stage?

a)

Drag it from the library

b)

Drag it from the Desktop

c)

Click File & Import

d)

Click File & Export

4.

What are the first two steps you must do in Flash after creating a new document?

a)

Insert New Symbol + Choose Movie Clip

b)

Command + J & Delete the background

c)

Insert Key Frame & Double Click

d)

Insert Key Frame + Choose Button

5.

This Flash file is smaller because it is used to view and use only. It can not be modified.

a)

SWF

b)

FLV

c)

PPT

d)

JPEG

6.

What are two file types that are associated with Flash?

a)

FLV and SWF

b)

PSD and FLV

c)

PSD and SWF

d)

DOC and PPT

7.

Where is the main timeline?

a)

Main Stage

b)

Canvas

c)

Blank Page

d)

Pallet

8.

What is the animation (between points) created by Flash called?

a)

Movement

b)

Tween

c)

Animation

d)

Transition

9.

To add a "Key Frame", you must click on a frame on the timeline and _____.

a)

Press Enter

b)

Right click & Choose Insert Key Frame

c)

Right click & Choose Create Classic Tween

d)

Right click & Choose Insert Frame

10.

What tool is used to change the size and rotation of an object?

a)

First arrow (black)

b)

Second arrow (white)

c)

Third arrow (square with anchor points)

d)

Pen tool

11.

What are the starting points and the end points of an object's animation called? (Ends of the animation)

a)

Dots

b)

Key Frames

c)

Frames

d)

Stage

12.

Where are all the objects in your Flash project located?

a)

Library

b)

Stage

c)

Window

d)

Pallet

13.

1. Where can you change an object's alpha level?

a)

Properties pallet

b)

Tools pallet

c)

Library pallet

d)

Timeline

14.

1. What is alpha?

a)

The rotation of the object

b)

The opacity of the object

c)

The location of the object

d)

The movement of the object

15.

When creating an animation, at least how many "Key Frames" are needed?

a)

1

b)

2

c)

3

d)

4

16.

The ___________________ is a holding place for all symbols and imported images and sounds within a single

a)

Library

b)

Timeline

c)

Properties

d)

Flash file.

17.

This is used to change an object from a circle to a square.

a)

Mask

b)

Shape tween

c)

Motion tween

d)

Morphing

18.

The __________ shows the frames in the movie.

a)

Toolbar

b)

Properties pane

c)

Timeline

d)

Scene

19.

____________, when used appropriately, adds to the viewer’s experience, making for a much richer and enjoyable activity.

a)

Advertisments

b)

Sound

c)

Commericals

d)

Tweens

20.

A key frame that contains objects will be represented by a ___________ circle.

a)

Hollow

b)

Black

c)

Blue

d)

Gray

21.

These are objects that have been converted so that you can use the same image a number of times in a movie. You can also use this to do fade effects, rotation effects, and flip effects.

a)

Layer

b)

Symbols

c)

Clip art

d)

Tween

22.

________________ allow you to make objects move in a more random or non-straight path.

a)

Mask

b)

Shape tween

c)

Guided layer

d)

Gravity effect

23.

. This panel indicates what settings are being used for objects and allows you to change those settings.

a)

Tools

b)

Actions

c)

Frames

d)

Properties

24.

. This is a way to take a word and animate each letter separately.

a)

Convert to symbol

b)

Break apart

c)

Distribute to layers.

d)

Frame-by-frame

25.

. Changing this can sometimes make an animation look smoother.

a)

Frame rate

b)

Key frame

c)

Mask

d)

Layer

26.

. Every animation needs a starting and ending point. _______________ are used to set these.

a)

Key frames

b)

Scenes

c)

Blank frames

d)

Graphic symbols

27.

. Use this to make a symbol disappear from view (great for changing pictures). You would use motion tween for this method. You have to change the “alpha” setting of the symbol. Alpha represents transparency.

a)

Fade Effect

b)

Morphing

c)

Masking

d)

Zoom

28.

. This is, by far, the most tedious way to create animations.

a)

Frame-by-Frame

b)

Mask

c)

Motion Tween

d)

Shape Tween

29.

. ____________ is a way to partially hide an image in the layer immediately below another layer. The 2 layers get “locked” together to produce the effect.

a)

Masking

b)

Morphing

c)

Tweening

d)

Stacking

30.

. Designed to be an interactive object. You create these so that action scripts can be used to control other objects or events in the movie.

a)

Button

b)

Tween

c)

Mask

d)

Layer

31.

Empty key frames are indicated by a _________________ circle on the timeline

a)

Hollow

b)

Black

c)

Open eye

d)

Closed eye

32.

The ___________ panel contains the basic tools needed to draw and modify objects.

a)

Actions

b)

Properties

c)

Tools

d)

Layers

33.

. Any item placed on a frame that has not been converted to a graphic, button, or movie clip. This includes shapes you draw as well as images you insert/import (jpg, bitmaps, etc.). Use this to do a shape tween or mask effect.

a)

Layer

b)

Vector

c)

Bitmap

d)

Object

34.

. The stacking order of viewing objects is decided by the order of the l

a)

Scenes

b)

Frames

c)

Layers

d)

Actions

35.

You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

a)

Import Sound

b)

Tweening

c)

Button

d)

Motion Presets

36.

A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

a)

Adobe Flash

b)

Time line

c)

Empty Key Frame

d)

Adobe Media Encoder

37.

Allows you to create an manipulate artwork.

a)

Toolbar

b)

XFL - XFL Files

c)

Motion tween

d)

.SWF

38.

An object that helps with paying attention to user events such as clicking - dragging - etc.. -

a)

Event Listener

b)

Motion Path

c)

Play head

d)

Frame-by-frame Animation

39.

A thing which possess characteristics - functions/methods - and attributes.

a)

Object

b)

Animation

c)

Blank key frame

d)

Button

40.

Universal Request

a)

Dynamic Text

b)

URL

c)

FPS (frames per second)

d)

Adobe Media Encoder

41.

A function that is triggered by another function when something is true.

a)

Callback function

b)

Merge Drawing

c)

Keyframes

d)

Toolbar

42.

A container that stores data or information.

a)

Function

b)

Variable

c)

Frame-by-frame Animation

d)

Break apart

43.

Separate program that allows you to convert media that is not already in a flash appropriate format.

a)

Adobe Media Encoder

b)

Variable

c)

Properties Panel

d)

Symbols

44.

Organizes your work into layers and frames so you can create animations.

a)

Motion Presets

b)

Time line

c)

Stage

d)

Key Frame

45.

Something that you drag to move to indicate your current frame. (Orange/Red in color).

a)

Play head

b)

Import Graphic

c)

Stage

d)

URL

46.

.FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

a)

.XFL - XFL Files

b)

Toolbar

c)

.SWF

d)

Video Formats

47.

A fame that defines a change in animation.

a)

Key Frame

b)

Variable

c)

Symbol Types

d)

Input Text

48.

. Motion picture

a)

Object Drawing

b)

Animation

c)

Motion shape tween

d)

Test Movie

49.

The rules of a language.

a)

Syntax

b)

Tweening

c)

Different keyframe

d)

Symbol Types

50.

The main working flash file. This is where you create your flash content and flash animations.

a)

Keyframes

b)

.FLA

c)

Toolbar

d)

Adobe Flash

51.

A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens in between

a)

Tweening

b)

Different keyframe

c)

Motion Guide

d)

Key Frame

52.

Animation of an object from one location to another.

a)

Motion Tween

b)

Bones

c)

Test Movie

d)

Motion Editor

53.

A frame that has no drawing on it.

a)

Empty Frame

b)

Merge Drawing

c)

Stage

d)

Motion Tween

54.

To know you have created a successful ______ Click Control > Test Movie

a)

Bones

b)

Import Graphic

c)

Motion tween

d)

Workspaces

55.

To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart

a)

FPS (frames per second)

b)

Break apart

c)

Different keyframe

d)

Blank key frame

56.

When you place action script in frames you must use ________.

a)

Keyframes

b)

Motion Guide

c)

Symbol Types

d)

.XFL - XFL Files

57.

To Save your effort and time it's good to insert all your objects inside----

a)

Adobe Media Encoder

b)

Play head

c)

Library

d)

Test Movie

58.

Allows for joint like animation

a)

Stage

b)

.AS - Action Script File

c)

Frame

d)

Bones

59.

A building block of an animation.

a)

Frame

b)

Merge Drawing

c)

.XFL - XFL Files

d)

Callback function

60.

Animation on an invisible line.

a)

FPS (frames per second)

b)

Motion Path

c)

Motion Presets

d)

Variable

61.

A block of reusable code.

a)

Function

b)

Motion shape tween

c)

Stage

d)

Break apart

62.

Marks the end of the change in animation.

a)

Merge Drawing

b)

Callback function

c)

Ending of a key frame

63.

You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

a)

Import Graphic

b)

.SWF

c)

Workspaces

d)

Dynamic Text

64.

Text that is meant to be updated by code.

a)

Dynamic Text

b)

Motion Path

c)

Frame-by-frame Animation

d)

Time line

65.

To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

a)

Frame

b)

Import Graphic

c)

Different keyframe

d)

.AS - Action Script File

66.

Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

a)

Video Formats

b)

FPS (frames per second)

c)

Symbols

d)

Keyframes

67.

Animation where objects change in each frame

a)

Keyframes

b)

Stage

c)

Frame-by-frame Animation

d)

Key Frame

68.

Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

a)

Variable

b)

Workspaces

c)

Bones

d)

Motion Guide

69.

Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

a)

Time line

b)

Motion Editor

c)

Function

d)

Bones

70.

Another name for empty key frame.

a)

Blank key frame

b)

ActionScript

c)

Time line

d)

Shapes

71.

. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

a)

Key Frame

b)

Shapes

c)

Object Drawing

d)

Animation spin

72.

Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

a)

Library Panel

b)

Animation

c)

ActionScript

d)

Blank key frame

73.

Flash content viewed in the Flash Player. What you see via the web.

a)

.SWF

b)

Adobe Media Encoder

c)

Motion tween

d)

Empty Frame

74.

Contains details of the artwork and Stage

a)

Motion Editor

b)

.SWF

c)

Properties Inspector

d)

FPS (frames per second)

75.

Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

a)

Callback function

b)

Object Drawing

c)

Static Text

d)

.AS - Action Script File

76.

Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

a)

Different keyframe

b)

Video Formats

c)

Merge Drawing

d)

Blank key frame

77.

A GUI object one can press or click to trigger some function.

a)

Tweening

b)

Syntax

c)

Object

d)

Button

78.

A basic drawing object in Flash.

a)

.SWF

b)

Workspaces

c)

Shapes

d)

Static Text

79.

The main working area in flash where you will create and manipulate art work

a)

Event Listener

b)

Motion Guide

c)

Motion Editor

d)

Stage

80.

Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

a)

Properties Panel

b)

Motion Presets

c)

Symbol Types

d)

Different keyframe

81.

You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

a)

URL

b)

.SWF

c)

Properties Panel

d)

Motion Editor

82.

The number of picture displayed in a second in Flash.



a)

FPS (frames per second)

b)

Shape Tween

c)

Frame-by-frame Animation

d)

Motion shape tween

83.

By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

a)

Workspaces

b)

.FLA

c)

Motion Guide

d)

Library Panel

84.

. Can be opened by Flash.

a)

.AS - Action Script File

b)

Tweening

c)

.XFL - XFL Files

d)

Video Formats

85.

A keyframe is used when we want the animation to ...

a)

repeat

b)

close

c)

change

d)

create a new layer

86.

Apply or modify the fill color of an area.

a)

Move

b)

Paint Bucket

c)

Gradient

d)

Fill

87.

You want to change the rounded edges at the end of a line segment to square edges. Which panel should you use?

a)

Transform panel

b)

Parameters pane

c)

Filters panel

d)

Properties panel

88.

Easing is the simulation of ________ or friction of an object.

a)

path

b)

paint

c)

gravity

d)

simulation

89.

Select and move objects on the stage and work area.is called

a)

selection

b)

transform

c)

Skew

d)

paint

90.

With a _________selected, you can apply a rotating animation in the Properties panel

a)

tween

b)

path

c)

object

d)

draw

91.

Holding the Shift key while using the Free Transform tool rotates the object in ________degree increments.

a)

45

b)

100

c)

75

d)

350

92.

What kind of symbol can be recast as a movie clip symbol

a)

object

b)

shape

c)

Graphic

d)

tween

93.

What is the benefit of using a smaller file size?

a)

It will increase download time of your clip.

b)

It will decrease download time of your clip.

c)

It will increase the space for your clip.

d)

nothing will happen.

94.

What is the term used that ensures content can be delivered and is accessible to as many people as possible?

a)

Accessibility

b)

Publishing

c)

Moving

d)

transforming

95.

If you have Action Script Errors, where will they be displayed?

a)

Output panel

b)

Input panel

c)

Properties panel

d)

Moving panel

96.

How many ways are there to create a SWF file?

a)

1

b)

2

c)

3

d)

4

97.

How can you deletes parts of a fill or path.

a)

Eraser

b)

brush

c)

paint

d)

stroke

98.

Enabling _________will allow you to profile your application in real time.

a)

Telemetry

b)

Accessibility

c)

Measuring

d)

transformin

99.

Which button do you use to preview animation in the timeline?

a)

Play

b)

stop

c)

Preview

d)

stage

100.

increase or out of a selected area of the stage.

a)

Zoom

b)

Transform

c)

Select

d)

Rotate

101.

To insert a sound file, you select the layer first and then drag and drop the file from the Library to the _______________.

a)

Stage

b)

layer

c)

Object

d)

Symbol

102.

The Oval Primitive tool includes all of these EXCEPT:

a)

start angle

b)

end angle

c)

middle angle

d)

inner radius

103.

What can grouping objects prevent objects from doing?

a)

Merging together

b)

disappearing

c)

Moving

d)

Converting to symbol

104.

You want to add a fill to a shape outline on the Stage. Which tool should you use?

a)

paint bucket tool

b)

Eraser tool

c)

brush tool

d)

Bone tol

105.

Where does all the action take place in Adobe Animate (previously known as Flash)?

a)

Stage

b)

Library

c)

time line

d)

Layer

106.

What is the shortcut to create a keyframe in Adobe Animate (previously known as Flash)?

a)

F1

b)

F2

c)

F4

d)

F6

107.

What is the shortcut to play your movie in Adobe Animate (previously known as Flash)?

a)

CTRL + Enter

b)

Alt + CTRL + Enter

c)

Shift + Enter

d)

Alt + Enter

108.

What is the shortcut to play only your scene in Adobe Animate (previously known as Flash)?

a)

CTRL + Enter

b)

Alt + CTRL + Enter

c)

Shift + Enter

d)

Alt + Enter

109.

Which one of these are one of the 12 principles of animation?

a)

Timing

b)

Framing

c)

Coloring

d)

displaying

110.

What option do you use in digital animation to enable you to see the progressive movement of an object?

a)

Onion Skin

b)

Layer

c)

General Skin

d)

Transsforming

111.

Which statement is FALSE about a tween...

a)

They are used to easily animate the motion of an object.

b)

It gives a smooth transition between objects.

c)

They create frames in between objects to give the illusion of movement.

d)

It speeds up the animation.

112.

Contains information about the object that you have selected

a)

properties panel

b)

Object Panel

c)

Library panel

d)

Moving Panel

113.

FLASH's native programming language. This enables you to have more control and add interactivity to your flash animations.

a)

Action Script

b)

HTML

c)

Applet

d)

XML

114.

What key do you hold when resize an object to keep the proportions the same?

a)

Shift

b)

Alt

c)

Cntrl

d)

Enter

115.

Under which circumstance can a graphic found on the Internet be used in a work?

a)

The artist transfers copyright or gives permission

b)

The artist has died.

c)

The artist is given credit

d)

No profit will be made from the use of the graphic