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Unit 3 - Gamification

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

Gamification offers learners a … and … way to learn language.

a)

challenging; practical

b)

easy; fun

c)

general; fun

d)

thrilling; familiar

2.

Gamification is now gaining popularity because gamification is...

a)

the use of game elements in non-game context

b)

the use of game in language learning

c)

the use of problems to be solved in learning activity

d)

game-based learning

3.

Gamification is viewed as a result of … technologies.

a)

people-centered

b)

teacher-centered

c)

class-centered

d)

user-centered

4.

What feature of gamification is used to indicate rewards that students get?

a)

Levels

b)

Points

c)

Badge

d)

Leaderboard

5.

The characteristic of gamification that indicate new goals that the users gain

is …

a)

Levels

b)

Points

c)

Badge

d)

Leaderboard

6.

… allows the users to interact and compete with other users.

a)

Point

b)

Badge

c)

Leaderboard

d)

Progress bar

7.

Gamification in ESL should be used in accordance with …

a)

Learning instruments

b)

Lesson objectives

c)

Learning methods

d)

Digital tools

8.

Edmodo allows students to do the following, except …

a)

Write comments

b)

Submit assignments

c)

Monitor progress

d)

Make quizzes

9.

What digital tool can let the users choose various languages to learn individually?

a)

Edmodo

b)

Class Dojo

c)

Kahoot

d)

Duolingo

10.

The application often used to conduct assessments is …

a)

Edmodo

b)

Class Dojo

c)

Kahoot

d)

Duolingo