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WorksheetsProduct Design Terminology
Total questions: 37
Worksheet time: 19mins
Name
Class
Date
1.
Constraint
a)
Something that might limit aspects of your design
b)
A model that is proportional in size to the final outcome.
c)
Information about the measurements and properties of the human body.
d)
The measurements of the size of an object, usually shown in mm.
2.
Research
a)
A semi-controlled test by intended users of a prototype or finished product.
b)
The process of gathering new information about something
c)
The ways in which human users interact with products or systems.
d)
A diagram showing a sequence of operations in a process or workflow.
3.
Specification
a)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
b)
Evaluation that is carried out continuously during the development of a product.
c)
A list of key points describing the construction, materials and appearance etc. that your design must have.
d)
The job that a product is designed to do.
4.
Anthropometrics data
a)
Information in the form of opinions.
b)
Information that can be easily expressed and analysed in a numerical form.
c)
A model that is the same size of the intended outcome
d)
Information about the measurements and properties of the human body.
5.
Brainstorming
a)
The process of pulling apart an idea, theme or problem in order to analyse it, discuss it and to generate new ideas.
b)
The study of the way products can be designed so that they produce the best experience for users.
c)
Research based on other people's work.
d)
The taking apart of a product in order to look arefully at how it is made, the materials used and processes involved in manufacture.
6.
Finish
a)
The physical shape and appearance of something.
b)
A substanc that is used to produce the protective layer or texture colour for the surface of a product to make it last and look good.
c)
The job that a product is designed to do.
d)
A function that a product has in addition to its main (primary) function.
7.
Primary Research
a)
Information in the form of opinions.
b)
Information that can be easily expressed and analysed in a numerical form.
c)
New research that you carried out yourself.
d)
Detailed and controlled testing carried out in laboratory conditions.
8.
Qualitative data
a)
Information that can be easily expressed and analysed in a numerical form.
b)
Research based on other people's work.
c)
A list of key points describing the construction, materials and appearance etc. that your design must have.
d)
Information in the form of opinions.
9.
Secondary Research
a)
Information that can be easily expressed and analysed in a numerical form.
b)
Research based on other people's work.
c)
Information in the form of opinions.
d)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
10.
Surveys
a)
Research based on other people's work.
b)
Information in the form of opinions.
c)
A set of questions asked to the public or to user groups in order to gather specific information to help develop products and services.
d)
Information that can be easily expressed and analysed in a numerical form.
11.
Dimensions
a)
A model that is the same size of the intended outcome
b)
The physical shape and appearance of something.
c)
Information about the measurements and properties of the human body.
d)
The measurements of the size of an object, usually shown in mm.
12.
Orthographic Projection
a)
A two-dimensional drawing that represents a three-dimensional object, showing several elevations and dimensions
b)
A quick, simple model of a design
c)
The measurements of the size of an object, usually shown in mm.
d)
A list of key points describing the construction, materials and appearance etc. that your design must have.
13.
Orthographic Projection
a)
A two-dimensional drawing that represents a three-dimensional object, showing several elevations and dimensions
b)
A quick, simple model of a design
c)
The measurements of the size of an object, usually shown in mm.
d)
A list of key points describing the construction, materials and appearance etc. that your design must have.
14.
Rendering
a)
The physical shape and appearance of something.
b)
Addling line tone, colour and texture to a drawing to make it look realistic
c)
The use of computers to design products on a screen. Also used in production management.
d)
A diagram showing a sequence of operations in a process or workflow.
15.
Scale
a)
The physical shape and appearance of something.
b)
A model that is proportional in size to the final outcome.
c)
The ratio between the size of something real and a model or drawing of it, that has either been enlarged or reduced
d)
The deliberate creation of a product with a limited life.
16.
Life-size model
a)
The deliberate creation of a product with a limited life.
b)
A quick, simple model of a design
c)
A two-dimensional drawing that represents a three-dimensional object, showing several elevations and dimensions
d)
A model that is the same size of the intended outcome
17.
Polymorph
a)
A smart material that can be heated in water to 62 degrees and shaped. Once cooled it can be worked like a traditional material, with the advantage that it can be
b)
A function that a product has in addition to its main (primary) function.
c)
The physical shape and appearance of something.
d)
The abiliaty of materials to be used widely with little or no negative impact on the environment.
18.
Scale model
a)
A quick, simple model of a design
b)
A model that is proportional in size to the final outcome.
c)
A diagram showing a sequence of operations in a process or workflow.
d)
A model that is the same size of the intended outcome
19.
Sketch model or mock-up
a)
A model that is proportional in size to the final outcome.
b)
The physical shape and appearance of something.
c)
A quick, simple model of a design
d)
A two-dimensional piece of material such as cardboard, designed to be folded and fastened into a three-dimensional piece of packaging.
20.
Faclities
a)
The equipment, processes and machines available to be used in the design or manufacture of a product.
b)
Use of CAM to quickly produce models or parts for testing and modelling.
c)
The process of maintaining standards in manufactured products.
d)
The use of computers to automate the manufacture of products and to control production processes.
21.
Flowchart
a)
A two-dimensional drawing that represents a three-dimensional object, showing several elevations and dimensions
b)
A diagram showing a sequence of operations in a process or workflow.
c)
A set of questions asked to the public or to user groups in order to gather specific information to help develop products and services.
d)
Simple devices that speed up marking out and repetitive tasks
22.
Commercial testing
a)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
b)
A semi-controlled test by intended users of a prototype or finished product.
c)
The taking apart of a product in order to look carefully at how it is made, the materials used and processes involved in manufacture.
d)
Detailed and controlled testing carried out in laboratory conditions.
23.
Disassembly
a)
The taking apart of a product in order to look arefully at how it is made, the materials used and processes involved in manufacture.
b)
Detailed and controlled testing carried out in laboratory conditions.
c)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
d)
Addling line tone, colour and texture to a drawing to make it look realistic
24.
Field test/user trial
a)
A set of questions asked to the public or to user groups in order to gather specific information to help develop products and services.
b)
A semi-controlled test by intended users of a prototype or finished product.
c)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
d)
Detailed and controlled testing carried out in laboratory conditions.
25.
Sustainability
a)
The abiliaty of materials to be used widely with little or no negative impact on the environment.
b)
The aspect of a design that considers the relationship between hardware, software and the needs pf the product's user.
c)
The deliberate creation of a product with a limited life.
d)
The process of maintaining standards in manufactured products.
26.
Computer-aided Design (CAD)
a)
Manufacturing systems that produce products and goods using robots and computer-controlled tools and machines, without human intervention. The products can be changed easily by using a different program.
b)
The use of computers to design products on a screen. Also used in production management.
c)
The equipment, processes and machines available to be used in the design or manufacture of a product.
d)
The equipment, processes and machines available to be used in the design or manufacture of a product.
27.
Computer-aided Manufacture (CAM)
a)
Simple devices that speed up marking out and repetitive tasks
b)
The use of computers to design products on a screen. Also used in production management.
c)
The use of computers to automate the manufacture of products and to control production processes.
d)
The equipment, processes and machines available to be used in the design or manufacture of a product.
28.
Computer-integrated Manufacturing (CIM)
a)
Manufacturing systems that produce products and goods using robots and computer-controlled tools and machines, without human intervention. The products can be changed easily by using a different program.
b)
The use of computers to automate the manufacture of products and to control production processes.
c)
The use of computers to design products on a screen. Also used in production management.
d)
A method of production in which design, manufacture and management are linked electronically and controlled by computers.
29.
Flexible Manufacturing Systems (FMS)
a)
Manufacturing systems that produce products and goods using robots and computer-controlled tools and machines, without human intervention. The products can be changed easily by using a different program.
b)
The use of computers to design products on a screen. Also used in production management.
c)
The use of computers to automate the manufacture of products and to control production processes.
d)
A method of production in which design, manufacture and management are linked electronically and controlled by computers.
30.
Jigs (templates, patterns and moulds)
a)
The physical shape and appearance of something.
b)
Simple devices that speed up marking out and repetitive tasks
c)
The equipment, processes and machines available to be used in the design or manufacture of a product.
d)
The measurements of the size of an object, usually shown in mm.
31.
Quality Control
a)
The process of maintaining standards in manufactured products.
b)
Describes the whole life of a product from raw materials to end of life and recycling.
c)
Detailed and controlled testing carried out in laboratory conditions.
d)
The abiliaty of materials to be used widely with little or no negative impact on the environment.
32.
Rapid Prototyping
a)
The taking apart of a product in order to look carefully at how it is made, the materials used and processes involved in manufacture.
b)
Use of CAM to quickly produce models or parts for testing and modelling.
c)
A quick, simple model of a design
d)
Made to the specifications of an individual customerr, usually resulting in an original and unique one-off item.
33.
Cradle to cradle
a)
The study of the way products can be designed so that they produce the best experience for users.
b)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
c)
Describes the whole life of a product from raw materials to end of life and recycling.
d)
The process of maintaining standards in manufactured products.
34.
Life Cycle Analysis
a)
An analysis of each part of the product's life and journey, from creation to the end of the product's life.
b)
The study of the way products can be designed so that they produce the best experience for users.
c)
Describes the whole life of a product from raw materials to end of life and recycling.
d)
The process of maintaining standards in manufactured products.
35.
Planned Obsolescence
a)
Detailed and controlled testing carried out in laboratory conditions.
b)
The deliberate creation of a product with a limited life.
c)
The process of maintaining standards in manufactured products.
d)
Detailed and controlled testing carried out in laboratory conditions.
36.
Human factors
a)
The study of the way products can be designed so that they produce the best experience for users.
b)
A set of questions asked to the public or to user groups in order to gather specific information to help develop products and services.
c)
The ways in which human users interact with products or systems.
d)
Made to the specifications of an individual customerr, usually resulting in an original and unique one-off item.
37.
Interaction design
a)
Research based on other people's work.
b)
The study of the way products can be designed so that they produce the best experience for users.
c)
The taking apart of a product in order to look carefully at how it is made, the materials used and processes involved in manufacture.
d)
The aspect of a design that considers the relationship between hardware, software and the needs of the product's user.
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