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Worksheets

MGMD233T4&5

Total questions: 15

Worksheet time: 7mins

Name
Class
Date
1.

Ethic is a

a)

principle and standard guideline

b)

guideline to behave towards other people

c)

principle & standard behavior to other people

d)

how to behave and respond to others

2.

pirated software in malay known as

a)

kapten pencetak perisian

b)

perisian lembut

c)

perisian cetakkan

d)

perisian cetak rompak

3.

privacy is when you want to be

a)

happy

b)

single

c)

dating

d)

alone

4.

psychological & legal are the dimension of

a)

situation

b)

privacy

c)

ethics

d)

private

5.

Spear phising target to

a)

specific person

b)

business executive

c)

government executive

d)

person with many company

6.

worm

a)

server attack

b)

repeated itself

c)

malicious

d)

computer virus

7.

Personal SaaS

a)

internet service

b)

online classes

c)

service online

d)

cloud computing software services

8.

push technology is

a)

product offering online

b)

business information come to customer

c)

visit website and request information

d)

pull environment

9.

New e-commerce f2b2c is

a)

factory to business to company

b)

factory to business to campus

c)

factory to business to college

d)

factory to business to customer

10.

Viewing of the physical world with computer-generated layers added to it refers to

a)

web 3.0

b)

3D

c)

augmented reality

d)

semantics

11.

Virtual reality is a

a)

3D computer simulation

b)

TV with high resolution

c)

virtual reality computer

d)

visual & text elements

12.

Examples of biometric are

a)

fingerprint, iris, voice, hands

b)

face recognition, iris, thumb print, legs

c)

voice, breath, thumb print, face recognition

d)

ear scan, face recognition, iris, thumb print

13.

Bluetooth, WiFi and near field communication examples of

a)

arena wireless

b)

wireless arena

c)

arena spots

d)

RFID

14.

Glove, headset, walker are examples of

a)

haptic devices

b)

biometric devices

c)

virtual reality devices

d)

holographic devices

15.

Capture and use real body characteristics refers to

a)

ASR

b)

Biometric

c)

physiological interface

d)

virtual reality